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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
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@ -39,6 +39,6 @@ void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTami
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return;
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// TODO: Remove custom group?
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// Command the pet to the player as it may otherwise go to its spawn point which is non existant
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// petComponent->Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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}
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}
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