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https://github.com/DarkflameUniverse/DarkflameServer
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rock hydrants work
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@ -6,7 +6,7 @@ void RockHydrantBroken::OnStartup(Entity* self)
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{
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self->AddTimer("playEffect", 1);
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const auto hydrant = "hydrant0" + self->GetVar<std::string>(u"hydrant");
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const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
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const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
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@ -1,24 +1,23 @@
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#include "RockHydrantSmashable.h"
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#include "EntityManager.h"
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#include "SimplePhysicsComponent.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "GeneralUtils.h"
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void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
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SimplePhysicsComponent* physics = self->GetComponent<SimplePhysicsComponent>();
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NiPoint3 pos = physics->GetPosition();
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void RockHydrantSmashable::OnDie(Entity* self, Entity* killer)
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{
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const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
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EntityInfo info;
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LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
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EntityInfo info {};
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info.lot = 12293;
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info.pos = pos;
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info.spawner = nullptr;
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.settings = {data};
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info.spawnerID = self->GetSpawnerID();
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info.spawnerNodeID = 0;
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Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
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if (newEntity) {
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EntityManager::Instance()->ConstructEntity(newEntity);
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}
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}
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Game::logger->Log("RockHydrantBroken", "Rock Hydrant spawned (%s)\n", data->GetString().c_str());
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auto* hydrant = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(hydrant);
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}
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