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https://github.com/DarkflameUniverse/DarkflameServer
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Merge pull request #461 from EmosewaMC/mailboxSpecialCase
Addressed special case in GameMessage for interacting with a mailbox
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commit
a49f9dc586
@ -4992,17 +4992,6 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MISSION_INTERACTION, interactedObject->GetLOT(), interactedObject->GetObjectID());
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_NON_MISSION_INTERACTION, interactedObject->GetLOT(), interactedObject->GetObjectID());
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//Do mail stuff:
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if (interactedObject->GetLOT() == 3964) {
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AMFStringValue* value = new AMFStringValue();
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value->SetStringValue("Mail");
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AMFArrayValue args;
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args.InsertValue("state", value);
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GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args);
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delete value;
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}
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}
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void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity) {
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@ -162,6 +162,7 @@
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#include "GrowingFlower.h"
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#include "BaseFootRaceManager.h"
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#include "PropertyPlatform.h"
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#include "MailBoxServer.h"
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// Racing Scripts
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#include "RaceImagineCrateServer.h"
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@ -580,6 +581,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new PropertyPlatform();
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else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua")
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return new VeBricksampleServer();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua")
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script = new MailBoxServer();
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//Racing:
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else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua")
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12
dScripts/MailBoxServer.cpp
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12
dScripts/MailBoxServer.cpp
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@ -0,0 +1,12 @@
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#include "MailBoxServer.h"
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#include "AMFFormat.h"
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#include "GameMessages.h"
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void MailBoxServer::OnUse(Entity* self, Entity* user) {
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AMFStringValue* value = new AMFStringValue();
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value->SetStringValue("Mail");
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AMFArrayValue args;
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args.InsertValue("state", value);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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delete value;
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}
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15
dScripts/MailBoxServer.h
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15
dScripts/MailBoxServer.h
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@ -0,0 +1,15 @@
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#pragma once
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#include "CppScripts.h"
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class MailBoxServer : public CppScripts::Script {
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public:
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/**
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* When a mailbox is interacted with, this method updates the player game state
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* to be in a mailbox.
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*
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* @param self The object that owns this script.
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* @param user The user that interacted with this Entity.
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*/
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void OnUse(Entity* self, Entity* user) override;
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};
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