mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Fix zombie bug (#1014)
This commit is contained in:
@ -1,5 +1,7 @@
|
||||
#include "ActPlayerDeathTrigger.h"
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
|
||||
|
Reference in New Issue
Block a user