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https://github.com/DarkflameUniverse/DarkflameServer
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make LoadFromXml usage consistent across comps (#673)
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@ -252,7 +252,7 @@ void Entity::Initialize()
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ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
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if (m_Character) {
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controllablePhysics->LoadFromXML(m_Character->GetXMLDoc());
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controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
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const auto mapID = Game::server->GetZoneID();
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@ -362,7 +362,7 @@ void Entity::Initialize()
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if (buffComponentID > 0 || collectibleComponentID > 0) {
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DestroyableComponent* comp = new DestroyableComponent(this);
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if (m_Character) {
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comp->LoadFromXML(m_Character->GetXMLDoc());
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comp->LoadFromXml(m_Character->GetXMLDoc());
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}
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else {
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if (componentID > 0) {
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@ -448,8 +448,9 @@ void Entity::Initialize()
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
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CharacterComponent* comp = new CharacterComponent(this, m_Character);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_CHARACTER, comp));
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CharacterComponent* charComp = new CharacterComponent(this, m_Character);
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charComp->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(COMPONENT_TYPE_CHARACTER, charComp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_INVENTORY) > 0 || m_Character) {
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@ -289,7 +289,7 @@ Entity* BuffComponent::GetParent() const
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return m_Parent;
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}
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void BuffComponent::LoadFromXML(tinyxml2::XMLDocument* doc)
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void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc)
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{
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// Load buffs
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auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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@ -49,7 +49,7 @@ public:
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Entity* GetParent() const;
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void LoadFromXML(tinyxml2::XMLDocument* doc);
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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@ -37,8 +37,6 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
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m_CountryCode = 0;
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m_LastUpdateTimestamp = std::time(nullptr);
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LoadFromXML();
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//Check to see if we're landing:
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if (character->GetZoneID() != Game::server->GetZoneID()) {
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m_IsLanding = true;
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@ -184,12 +182,7 @@ void CharacterComponent::SetGMLevel(int gmlevel) {
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m_GMLevel = gmlevel;
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}
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void CharacterComponent::LoadFromXML() {
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if (!m_Character) return;
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tinyxml2::XMLDocument* doc = m_Character->GetXMLDoc();
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if (!doc) return;
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void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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Game::logger->Log("CharacterComponent", "Failed to find char tag while loading XML!\n");
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@ -64,7 +64,7 @@ public:
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CharacterComponent(Entity* parent, Character* character);
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~CharacterComponent() override;
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void LoadFromXML();
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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@ -130,7 +130,7 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
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if (!bIsInitialUpdate) outBitStream->Write0();
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}
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void ControllablePhysicsComponent::LoadFromXML(tinyxml2::XMLDocument* doc) {
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void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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Game::logger->Log("ControllablePhysicsComponent", "Failed to find char tag!\n");
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@ -25,7 +25,7 @@ public:
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void LoadFromXML(tinyxml2::XMLDocument* doc);
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void ResetFlags();
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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@ -159,7 +159,7 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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}
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}
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void DestroyableComponent::LoadFromXML(tinyxml2::XMLDocument* doc) {
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void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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if (!dest) {
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Game::logger->Log("DestroyableComponent", "Failed to find dest tag!\n");
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@ -169,7 +169,7 @@ void DestroyableComponent::LoadFromXML(tinyxml2::XMLDocument* doc) {
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auto* buffComponent = m_Parent->GetComponent<BuffComponent>();
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if (buffComponent != nullptr) {
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buffComponent->LoadFromXML(doc);
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buffComponent->LoadFromXml(doc);
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}
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dest->QueryAttribute("hc", &m_iHealth);
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@ -19,7 +19,7 @@ public:
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~DestroyableComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
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void LoadFromXML(tinyxml2::XMLDocument* doc);
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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/**
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@ -17,7 +17,6 @@ public:
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* @param parent parent that contains this component
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*/
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LevelProgressionComponent(Entity* parent);
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~LevelProgressionComponent() override {};
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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