diff --git a/dGame/dComponents/PropertyEntranceComponent.cpp b/dGame/dComponents/PropertyEntranceComponent.cpp index 80c31d4a..504f2dc3 100644 --- a/dGame/dComponents/PropertyEntranceComponent.cpp +++ b/dGame/dComponents/PropertyEntranceComponent.cpp @@ -275,7 +275,6 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl bool isModeratorApproved = propertyEntry->getBoolean(10); if (!isModeratorApproved && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) { - ownerName = "[AWAITING APPROVAL]"; propertyName = "[AWAITING APPROVAL]"; propertyDescription = "[AWAITING APPROVAL]"; isModeratorApproved = true;