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https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
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@ -26,7 +26,6 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
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m_SpeedMultiplier = 1;
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m_GravityScale = 1;
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m_DirtyCheats = false;
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m_IgnoreMultipliers = false;
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m_DirtyEquippedItemInfo = true;
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m_PickupRadius = 0.0f;
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@ -92,31 +91,31 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
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outBitStream.Write(m_ImmuneToStunInteractCount);
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}
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if (m_IgnoreMultipliers) m_DirtyCheats = false;
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outBitStream.Write(m_DirtyCheats);
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if (m_DirtyCheats) {
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outBitStream.Write(m_DirtyCheats || bIsInitialUpdate);
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if (m_DirtyCheats || bIsInitialUpdate) {
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outBitStream.Write(m_GravityScale);
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outBitStream.Write(m_SpeedMultiplier);
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m_DirtyCheats = false;
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if (!bIsInitialUpdate) m_DirtyCheats = false;
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}
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outBitStream.Write(m_DirtyEquippedItemInfo);
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if (m_DirtyEquippedItemInfo) {
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outBitStream.Write(m_DirtyEquippedItemInfo || bIsInitialUpdate);
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if (m_DirtyEquippedItemInfo || bIsInitialUpdate) {
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outBitStream.Write(m_PickupRadius);
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outBitStream.Write(m_InJetpackMode);
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m_DirtyEquippedItemInfo = false;
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if (!bIsInitialUpdate) m_DirtyEquippedItemInfo = false;
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}
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outBitStream.Write(m_DirtyBubble);
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if (m_DirtyBubble) {
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outBitStream.Write(m_DirtyBubble || bIsInitialUpdate);
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if (m_DirtyBubble || bIsInitialUpdate) {
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outBitStream.Write(m_IsInBubble);
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if (m_IsInBubble) {
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outBitStream.Write(m_BubbleType);
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outBitStream.Write(m_SpecialAnims);
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}
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m_DirtyBubble = false;
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if (!bIsInitialUpdate) m_DirtyBubble = false;
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}
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outBitStream.Write(m_DirtyPosition || bIsInitialUpdate);
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@ -149,7 +148,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
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outBitStream.Write(m_AngularVelocity.z);
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}
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outBitStream.Write0();
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outBitStream.Write0(); // local_space_info, always zero for now.
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if (!bIsInitialUpdate) {
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m_DirtyPosition = false;
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outBitStream.Write(m_IsTeleporting);
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@ -174,18 +174,6 @@ public:
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*/
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const float GetGravityScale() const { return m_GravityScale; }
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/**
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* Sets the ignore multipliers value, allowing you to skip the serialization of speed and gravity multipliers
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* @param value whether or not to ignore multipliers
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*/
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void SetIgnoreMultipliers(bool value) { m_IgnoreMultipliers = value; }
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/**
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* Returns the current ignore multipliers value
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* @return the current ignore multipliers value
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*/
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const bool GetIgnoreMultipliers() const { return m_IgnoreMultipliers; }
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/**
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* Can make an entity static, making it unable to move around
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* @param value whether or not the entity is static
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@ -353,11 +341,6 @@ private:
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*/
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bool m_DirtyCheats;
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/**
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* Makes it so that the speed multiplier and gravity scale are no longer serialized if false
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*/
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bool m_IgnoreMultipliers;
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/**
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* Whether this entity is static, making it unable to move
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*/
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