diff --git a/dScripts/CppScripts.cpp b/dScripts/CppScripts.cpp index 99702805..cca8a728 100644 --- a/dScripts/CppScripts.cpp +++ b/dScripts/CppScripts.cpp @@ -781,6 +781,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr script = invalidToReturn; else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") script = invalidToReturn; + else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua") + script = invalidToReturn; //Set ship shake to not log it is missing, it is implemented in AgSpaceStuff else if (script == invalidToReturn) { if (scriptName.length() > 0) Game::logger->Log("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");