From bf0ae6f181399620cd1e2f266f7092ae29375d9c Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Wed, 10 May 2023 07:44:21 -0500 Subject: [PATCH] fix: add check for arg nums on handlepushobject (#1081) --- dGame/dComponents/TriggerComponent.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dGame/dComponents/TriggerComponent.cpp b/dGame/dComponents/TriggerComponent.cpp index 3f05d805..7adf47a8 100644 --- a/dGame/dComponents/TriggerComponent.cpp +++ b/dGame/dComponents/TriggerComponent.cpp @@ -235,6 +235,8 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector argArray){ + if (argArray.size() < 3) return; + auto* phantomPhysicsComponent = m_Parent->GetComponent(); if (!phantomPhysicsComponent) { Game::logger->LogDebug("TriggerComponent::HandlePushObject", "Phantom Physics component not found!");