mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
fix: more include changes
This commit is contained in:
parent
2804dc3ec2
commit
bfe39a919e
@ -209,17 +209,6 @@ set(INCLUDED_DIRECTORIES
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"dChatFilter"
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"dChatFilter"
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"dGame"
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"dGame/dBehaviors"
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"dGame/dComponents"
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"dGame/dGameMessages"
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"dGame/dInventory"
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"dGame/dMission"
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"dGame/dEntity"
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"dGame/dPropertyBehaviors"
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"dGame/dPropertyBehaviors/ControlBehaviorMessages"
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"dGame/dUtilities"
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"dPhysics"
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"dPhysics"
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"dNavigation"
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"dNavigation"
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@ -15,6 +15,8 @@ include_directories(
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add_library(dGameBase ${DGAME_SOURCES})
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add_library(dGameBase ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_include_directories(dGameBase PUBLIC "." "dEntity"
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PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory")
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target_link_libraries(dGameBase
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target_link_libraries(dGameBase
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PUBLIC dDatabase dPhysics
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PUBLIC dDatabase dPhysics
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INTERFACE dComponents dEntity)
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INTERFACE dComponents dEntity)
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@ -58,5 +58,12 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
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add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
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target_link_libraries(dBehaviors PUBLIC dPhysics)
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target_link_libraries(dBehaviors PUBLIC dPhysics)
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target_include_directories(dBehaviors PUBLIC ".")
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target_include_directories(dBehaviors PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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@ -50,7 +50,16 @@ set(DGAME_DCOMPONENTS_SOURCES
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)
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)
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
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target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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target_link_libraries(dComponents
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PUBLIC dPhysics dDatabase
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PUBLIC dPhysics dDatabase
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@ -5,5 +5,18 @@ set(DGAME_DGAMEMESSAGES_SOURCES
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"PropertySelectQueryProperty.cpp")
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"PropertySelectQueryProperty.cpp")
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add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
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add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
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target_link_libraries(dGameMessages PUBLIC dDatabase)
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target_link_libraries(dGameMessages
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PUBLIC dDatabase
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INTERFACE dGameBase # TradingManager
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)
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target_include_directories(dGameMessages PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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@ -6,4 +6,14 @@ set(DGAME_DINVENTORY_SOURCES
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"ItemSetPassiveAbility.cpp")
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"ItemSetPassiveAbility.cpp")
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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target_include_directories(dInventory PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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)
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target_link_libraries(dInventory INTERFACE dNet)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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@ -5,4 +5,13 @@ set(DGAME_DMISSION_SOURCES
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add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
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add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
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target_link_libraries(dMission PUBLIC dDatabase)
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target_link_libraries(dMission PUBLIC dDatabase)
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target_include_directories(dMission PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via LevelProgressionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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)
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target_precompile_headers(dMission REUSE_FROM dGameBase)
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target_precompile_headers(dMission REUSE_FROM dGameBase)
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@ -13,4 +13,9 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
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endforeach()
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endforeach()
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add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
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)
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target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
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target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
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@ -10,6 +10,15 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
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add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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)
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target_link_libraries(dUtilities
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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PUBLIC dDatabase dPhysics
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INTERFACE dZoneManager)
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INTERFACE dZoneManager)
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@ -7,4 +7,5 @@ foreach(file ${DNAVIGATIONS_DTERRAIN_SOURCES})
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endforeach()
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endforeach()
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add_library(dNavigation STATIC ${DNAVIGATION_SOURCES})
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add_library(dNavigation STATIC ${DNAVIGATION_SOURCES})
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target_link_libraries(dNavigation Detour Recast)
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target_link_libraries(dNavigation
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PRIVATE Detour Recast dZoneManager)
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@ -9,9 +9,13 @@ set(DNET_SOURCES "AuthPackets.cpp"
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add_library(dNet STATIC ${DNET_SOURCES})
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add_library(dNet STATIC ${DNET_SOURCES})
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target_include_directories(dNet PRIVATE
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target_include_directories(dNet PRIVATE
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${PROJECT_SOURCE_DIR}/dGame # UserManager.h
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${PROJECT_SOURCE_DIR}/dGame/dComponents
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${PROJECT_SOURCE_DIR}/dGame/dComponents
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h
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${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h
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${PROJECT_SOURCE_DIR}/dScripts # transitive through components
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${PROJECT_SOURCE_DIR}/dScripts # transitive through components
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)
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)
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target_link_libraries(dNet
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target_link_libraries(dNet
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PUBLIC dCommon dDatabase
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PUBLIC dCommon dDatabase
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INTERFACE dZoneManager)
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PRIVATE dZoneManager)
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@ -19,13 +19,19 @@ link_libraries(dDatabase dPhysics)
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add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
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add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
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target_include_directories(dScriptsBase PUBLIC .)
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target_include_directories(dScriptsBase PUBLIC .)
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target_link_libraries(dScriptsBase
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target_link_libraries(dScriptsBase INTERFACE dGameBase)
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INTERFACE dGameBase)
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target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
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target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
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include_directories(
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include_directories(
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${PROJECT_SOURCE_DIR}/dScripts
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"${PROJECT_SOURCE_DIR}/dScripts"
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${PROJECT_SOURCE_DIR}/dGame
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"${PROJECT_SOURCE_DIR}/dGame"
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # e.g. ScriptedActivityComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # e.g. direct ActivityManager
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # e.g. direct ActivityManager
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # viaInventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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)
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)
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link_libraries(dScriptsBase)
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link_libraries(dScriptsBase)
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# dComponents
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# dComponents
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@ -3,9 +3,9 @@ set(DWORLDSERVER_SOURCES
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)
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)
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add_library(dWorldServer ${DWORLDSERVER_SOURCES})
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add_library(dWorldServer ${DWORLDSERVER_SOURCES})
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target_link_libraries(dWorldServer PRIVATE dGame) # ${COMMON_LIBRARIES}
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add_executable(WorldServer "WorldServer.cpp")
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add_executable(WorldServer "WorldServer.cpp")
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add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
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@ -7,3 +7,13 @@ add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
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target_link_libraries(dZoneManager
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target_link_libraries(dZoneManager
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PUBLIC dPhysics
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PUBLIC dPhysics
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INTERFACE dWorldServer)
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INTERFACE dWorldServer)
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target_include_directories(dZoneManager PUBLIC
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${PROJECT_SOURCE_DIR}/dGame # Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h
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PRIVATE
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${PROJECT_SOURCE_DIR}/dGame/dComponents #InventoryComponent.h
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${PROJECT_SOURCE_DIR}/dGame/dInventory #InventoryComponent.h (transitive)
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${PROJECT_SOURCE_DIR}/dGame/dBehaviors #BehaviorSlot.h
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages #GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/dUtilities #VanityUtilities.h
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)
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@ -19,7 +19,7 @@ list(APPEND DCOMMONTEST_SOURCES ${DENUMS_TESTS})
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add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
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add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
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# Link needed libraries
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# Link needed libraries
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target_link_libraries(dCommonTests ${COMMON_LIBRARIES} GTest::gtest_main)
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target_link_libraries(dCommonTests ${COMMON_LIBRARIES} dGame GTest::gtest_main)
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# Copy test files to testing directory
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# Copy test files to testing directory
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add_subdirectory(TestBitStreams)
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add_subdirectory(TestBitStreams)
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