mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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first draft
This commit is contained in:
parent
4734996c7c
commit
c02963013b
@ -13,17 +13,20 @@
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#include "CDActivitiesTable.h"
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Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
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LWOOBJID relatedPlayer, LeaderboardType leaderboardType) {
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
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this->relatedPlayer = relatedPlayer;
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->entries = std::move(entries);
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this->entries = entries;
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this->leaderboardType = leaderboardType;
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}
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std::u16string Leaderboard::ToString() const {
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bool Leaderboard::IsScoreBetter(const uint32_t score) const {
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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std::string leaderboard;
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leaderboard += "ADO.Result=7:1\n";
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@ -50,19 +53,14 @@ std::u16string Leaderboard::ToString() const {
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index++;
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}
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return GeneralUtils::UTF8ToUTF16(leaderboard);
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// Serialize the thing to a BitStream
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bitStream->WriteAlignedBytes((const unsigned char*)leaderboard.c_str(), leaderboard.size());
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}
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std::vector<LeaderboardEntry> Leaderboard::GetEntries() {
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return entries;
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}
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uint32_t Leaderboard::GetGameID() const {
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return gameID;
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}
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uint32_t Leaderboard::GetInfoType() const {
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return infoType;
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void Leaderboard::SetupLeaderboard() {
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// Setup query based on activity.
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// Where clause will vary based on what query we are doing
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}
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void Leaderboard::Send(LWOOBJID targetID) const {
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@ -78,10 +76,10 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
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return;
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auto* character = player->GetCharacter();
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if (character == nullptr)
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if (!character)
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return;
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auto* select = Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;");
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std::unique_ptr<sql::PreparedStatement> select(Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
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select->setUInt64(1, character->GetID());
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select->setInt(2, gameID);
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@ -100,23 +98,23 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
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bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
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switch (leaderboardType) {
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case ShootingGallery:
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case Leaderboard::Type::ShootingGallery:
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if (score <= storedScore)
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highscore = false;
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break;
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case Racing:
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case Leaderboard::Type::Racing:
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if (time >= storedTime)
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highscore = false;
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break;
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case MonumentRace:
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case Leaderboard::Type::MonumentRace:
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if (time >= storedTime)
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highscore = false;
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break;
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case FootRace:
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case Leaderboard::Type::FootRace:
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if (time <= storedTime)
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highscore = false;
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break;
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case Survival:
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case Leaderboard::Type::Survival:
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if (classicSurvivalScoring) {
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if (time <= storedTime) { // Based on time (LU live)
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highscore = false;
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@ -126,7 +124,7 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
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highscore = false;
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}
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break;
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case SurvivalNS:
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case Leaderboard::Type::SurvivalNS:
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if (!(score > storedScore || (time < storedTime && score >= storedScore)))
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highscore = false;
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break;
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@ -135,13 +133,11 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
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}
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if (!highscore) {
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delete select;
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delete result;
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return;
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}
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}
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delete select;
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delete result;
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if (any) {
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@ -166,305 +162,24 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
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}
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}
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Leaderboard* LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID playerID) {
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auto leaderboardType = GetLeaderboardType(gameID);
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std::string query;
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bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
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switch (infoType) {
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case InfoType::Standings:
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switch (leaderboardType) {
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case ShootingGallery:
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query = standingsScoreQuery; // Shooting gallery is based on the highest score.
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break;
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case FootRace:
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query = standingsTimeQuery; // The higher your time, the better for FootRace.
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break;
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case Survival:
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query = classicSurvivalScoring ? standingsTimeQuery : standingsScoreQuery;
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break;
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case SurvivalNS:
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query = standingsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
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break;
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default:
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query = standingsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
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}
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break;
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case InfoType::Friends:
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switch (leaderboardType) {
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case ShootingGallery:
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query = friendsScoreQuery; // Shooting gallery is based on the highest score.
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break;
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case FootRace:
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query = friendsTimeQuery; // The higher your time, the better for FootRace.
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break;
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case Survival:
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query = classicSurvivalScoring ? friendsTimeQuery : friendsScoreQuery;
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break;
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case SurvivalNS:
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query = friendsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
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break;
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default:
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query = friendsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
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}
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break;
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default:
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switch (leaderboardType) {
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case ShootingGallery:
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query = topPlayersScoreQuery; // Shooting gallery is based on the highest score.
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break;
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case FootRace:
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query = topPlayersTimeQuery; // The higher your time, the better for FootRace.
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break;
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case Survival:
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query = classicSurvivalScoring ? topPlayersTimeQuery : topPlayersScoreQuery;
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break;
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case SurvivalNS:
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query = topPlayersScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
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break;
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default:
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query = topPlayersTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
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}
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}
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auto* statement = Database::CreatePreppedStmt(query);
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statement->setUInt(1, gameID);
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// Only the standings and friends leaderboards require the character ID to be set
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if (infoType == Standings || infoType == Friends) {
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auto characterID = 0;
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const auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player != nullptr) {
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auto* character = player->GetCharacter();
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if (character != nullptr)
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characterID = character->GetID();
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}
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statement->setUInt64(2, characterID);
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}
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auto* res = statement->executeQuery();
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std::vector<LeaderboardEntry> entries{};
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uint32_t index = 0;
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while (res->next()) {
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LeaderboardEntry entry;
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entry.playerID = res->getUInt64(4);
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entry.playerName = res->getString(5);
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entry.time = res->getUInt(1);
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entry.score = res->getUInt(2);
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entry.placement = res->getUInt(3);
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entry.lastPlayed = res->getUInt(6);
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entries.push_back(entry);
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index++;
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}
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delete res;
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delete statement;
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return new Leaderboard(gameID, infoType, weekly, entries, playerID, leaderboardType);
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID targetID,
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID,
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LWOOBJID playerID) {
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const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, infoType, weekly, playerID);
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leaderboard->Send(targetID);
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delete leaderboard;
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// Create the leaderboard here and then send it right after. On the stack.
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Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID));
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leaderboard.SetupLeaderboard();
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leaderboard.Send(targetID);
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}
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LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) {
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// Done
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Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
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auto lookup = leaderboardCache.find(gameID);
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if (lookup != leaderboardCache.end()) return lookup->second;
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auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
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return (entry.ActivityID == gameID);
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});
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for (const auto& activity : activities) {
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return static_cast<LeaderboardType>(activity.leaderboardType);
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}
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return LeaderboardType::None;
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auto type = activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
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leaderboardCache.insert_or_assign(gameID, type);
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return type;
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}
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const std::string LeaderboardManager::topPlayersScoreQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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"RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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"INNER JOIN charinfo c ON l.character_id = c.id "
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"WHERE l.game_id = ? "
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"ORDER BY leaderboard_rank) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales LIMIT 11;";
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const std::string LeaderboardManager::friendsScoreQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" INNER JOIN friends f ON f.player_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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" personal_values AS ( "
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" SELECT id as related_player_id, "
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" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
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const std::string LeaderboardManager::standingsScoreQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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"personal_values AS ( "
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" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
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const std::string LeaderboardManager::topPlayersScoreQueryAsc =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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"RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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"INNER JOIN charinfo c ON l.character_id = c.id "
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"WHERE l.game_id = ? "
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"ORDER BY leaderboard_rank) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales LIMIT 11;";
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const std::string LeaderboardManager::friendsScoreQueryAsc =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" INNER JOIN friends f ON f.player_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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" personal_values AS ( "
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" SELECT id as related_player_id, "
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" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
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const std::string LeaderboardManager::standingsScoreQueryAsc =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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"personal_values AS ( "
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" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
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const std::string LeaderboardManager::topPlayersTimeQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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"RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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"INNER JOIN charinfo c ON l.character_id = c.id "
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"WHERE l.game_id = ? "
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"ORDER BY leaderboard_rank) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales LIMIT 11;";
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const std::string LeaderboardManager::friendsTimeQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
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" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" INNER JOIN friends f ON f.player_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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" personal_values AS ( "
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" SELECT id as related_player_id, "
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" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
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const std::string LeaderboardManager::standingsTimeQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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"personal_values AS ( "
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" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
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const std::string LeaderboardManager::topPlayersTimeQueryAsc =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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"RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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"INNER JOIN charinfo c ON l.character_id = c.id "
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"WHERE l.game_id = ? "
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"ORDER BY leaderboard_rank) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales LIMIT 11;";
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const std::string LeaderboardManager::friendsTimeQueryAsc =
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"WITH leaderboard_vales AS ( "
|
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
||||
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" INNER JOIN friends f ON f.player_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
" personal_values AS ( "
|
||||
" SELECT id as related_player_id, "
|
||||
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
||||
|
||||
const std::string LeaderboardManager::standingsTimeQueryAsc =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
"personal_values AS ( "
|
||||
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
||||
|
@ -1,80 +1,90 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <climits>
|
||||
|
||||
#include "Singleton.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct LeaderboardEntry {
|
||||
uint64_t playerID;
|
||||
std::string playerName;
|
||||
uint32_t time;
|
||||
uint32_t score;
|
||||
uint32_t placement;
|
||||
time_t lastPlayed;
|
||||
namespace RakNet{
|
||||
class BitStream;
|
||||
};
|
||||
|
||||
enum InfoType : uint32_t {
|
||||
Top, // Top 11 all time players
|
||||
Standings, // Ranking of the current player
|
||||
Friends // Ranking between friends
|
||||
};
|
||||
|
||||
enum LeaderboardType : uint32_t {
|
||||
ShootingGallery,
|
||||
Racing,
|
||||
MonumentRace,
|
||||
FootRace,
|
||||
Survival = 5,
|
||||
SurvivalNS = 6,
|
||||
None = UINT_MAX
|
||||
};
|
||||
typedef uint32_t GameID;
|
||||
|
||||
class Leaderboard {
|
||||
public:
|
||||
Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
|
||||
LWOOBJID relatedPlayer = LWOOBJID_EMPTY, LeaderboardType = None);
|
||||
std::vector<LeaderboardEntry> GetEntries();
|
||||
[[nodiscard]] std::u16string ToString() const;
|
||||
[[nodiscard]] uint32_t GetGameID() const;
|
||||
[[nodiscard]] uint32_t GetInfoType() const;
|
||||
struct Entry {
|
||||
uint64_t playerID;
|
||||
uint32_t time;
|
||||
uint32_t score;
|
||||
uint32_t placement;
|
||||
time_t lastPlayed;
|
||||
std::string playerName;
|
||||
};
|
||||
typedef std::vector<Entry> LeaderboardEntries;
|
||||
|
||||
// Enums for leaderboards
|
||||
enum InfoType : uint32_t {
|
||||
Top, // Top 11 all time players
|
||||
MyStanding, // Ranking of the current player
|
||||
Friends // Ranking between friends
|
||||
};
|
||||
|
||||
enum Type : uint32_t {
|
||||
ShootingGallery,
|
||||
Racing,
|
||||
MonumentRace,
|
||||
FootRace,
|
||||
Survival = 5,
|
||||
SurvivalNS = 6,
|
||||
None = UINT_MAX
|
||||
};
|
||||
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type = None);
|
||||
|
||||
/**
|
||||
* Serialize the Leaderboard to a BitStream
|
||||
*
|
||||
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
|
||||
*/
|
||||
void Serialize(RakNet::BitStream* bitStream) const;
|
||||
|
||||
/**
|
||||
* Based on the associated gameID, return true if the score provided
|
||||
* is better than the current entries' score
|
||||
* @param score
|
||||
* @return true
|
||||
* @return false
|
||||
*/
|
||||
bool IsScoreBetter(const uint32_t score) const;
|
||||
|
||||
/**
|
||||
* Builds the leaderboard from the database based on the associated gameID
|
||||
*/
|
||||
void SetupLeaderboard();
|
||||
|
||||
/**
|
||||
* Sends the leaderboard to the client specified by targetID.
|
||||
*/
|
||||
void Send(LWOOBJID targetID) const;
|
||||
private:
|
||||
std::vector<LeaderboardEntry> entries{};
|
||||
LeaderboardEntries entries;
|
||||
LWOOBJID relatedPlayer;
|
||||
uint32_t gameID;
|
||||
uint32_t infoType;
|
||||
LeaderboardType leaderboardType;
|
||||
GameID gameID;
|
||||
InfoType infoType;
|
||||
Leaderboard::Type leaderboardType;
|
||||
bool weekly;
|
||||
};
|
||||
|
||||
class LeaderboardManager {
|
||||
class LeaderboardManager: public Singleton<LeaderboardManager> {
|
||||
typedef std::map<GameID, Leaderboard::Type> LeaderboardCache;
|
||||
public:
|
||||
static LeaderboardManager* Instance() {
|
||||
if (address == nullptr)
|
||||
address = new LeaderboardManager;
|
||||
return address;
|
||||
}
|
||||
static void SendLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID targetID,
|
||||
void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID,
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY);
|
||||
static Leaderboard* GetLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
|
||||
static void SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time);
|
||||
static LeaderboardType GetLeaderboardType(uint32_t gameID);
|
||||
void SaveScore(LWOOBJID playerID, GameID gameID, uint32_t score, uint32_t time);
|
||||
private:
|
||||
static LeaderboardManager* address;
|
||||
|
||||
// Modified 12/12/2021: Existing queries were renamed to be more descriptive.
|
||||
static const std::string topPlayersScoreQuery;
|
||||
static const std::string friendsScoreQuery;
|
||||
static const std::string standingsScoreQuery;
|
||||
static const std::string topPlayersScoreQueryAsc;
|
||||
static const std::string friendsScoreQueryAsc;
|
||||
static const std::string standingsScoreQueryAsc;
|
||||
|
||||
// Added 12/12/2021: Queries dictated by time are needed for certain minigames.
|
||||
static const std::string topPlayersTimeQuery;
|
||||
static const std::string friendsTimeQuery;
|
||||
static const std::string standingsTimeQuery;
|
||||
static const std::string topPlayersTimeQueryAsc;
|
||||
static const std::string friendsTimeQueryAsc;
|
||||
static const std::string standingsTimeQueryAsc;
|
||||
Leaderboard::Type GetLeaderboardType(const GameID gameID);
|
||||
void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
|
||||
LeaderboardCache leaderboardCache;
|
||||
};
|
||||
|
||||
|
@ -150,6 +150,12 @@ int main(int argc, char** argv) {
|
||||
const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
|
||||
const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
|
||||
|
||||
auto query = Database::CreatePreppedStmt("select name, score, time, UNIX_TIMESTAMP(last_played) as lastPlayed from leaderboard as l join charinfo as ci on ci.id = l.character_id where game_id = 1864 order by score desc, time desc limit 11;");
|
||||
auto myResult = query->executeQuery();
|
||||
while (myResult->next()) {
|
||||
Game::logger->Log("MasterServer", "%s %i %i %i", myResult->getString("name").c_str(), myResult->getInt("score"), myResult->getInt("time"), myResult->getInt("lastPlayed"));
|
||||
}
|
||||
|
||||
if (!cdServerExists) {
|
||||
if (oldCDServerExists) {
|
||||
// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
|
||||
|
Loading…
Reference in New Issue
Block a user