From c80a90e81e1385bec3e01f32021cb67b07538a0b Mon Sep 17 00:00:00 2001 From: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com> Date: Wed, 30 Mar 2022 20:31:51 -0700 Subject: [PATCH] rejection statuses were backwards --- dGame/dGameMessages/PropertyDataMessage.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dGame/dGameMessages/PropertyDataMessage.cpp b/dGame/dGameMessages/PropertyDataMessage.cpp index d763399d..0831ac26 100644 --- a/dGame/dGameMessages/PropertyDataMessage.cpp +++ b/dGame/dGameMessages/PropertyDataMessage.cpp @@ -65,8 +65,8 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con stream.Write(0); if (rejectionReason != "") stream.Write(REJECTION_STATUS_REJECTED); - else if (moderatorRequested == true && rejectionReason == "") stream.Write(REJECTION_STATUS_PENDING); - else stream.Write(REJECTION_STATUS_APPROVED); + else if (moderatorRequested == true && rejectionReason == "") stream.Write(REJECTION_STATUS_APPROVED); + else stream.Write(REJECTION_STATUS_PENDING); // Does this go here??? const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);