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https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Add weekly filter
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dab075fc39
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@ -164,7 +164,7 @@ const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardTyp
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}
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}
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void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
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resultStart++;
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resultEnd++;
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// We need everything except 1 column so i'm selecting * from leaderboard
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@ -198,8 +198,7 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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ORDER BY ranking ASC;
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)QUERY";
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// If we are getting the friends leaderboard, add the friends query, otherwise fill it in with nothing.
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std::string friendsQuery =
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std::string friendsFilter =
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R"QUERY(
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AND (
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character_id IN (
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@ -218,7 +217,12 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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)
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)QUERY";
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if (this->infoType != InfoType::Friends) friendsQuery.clear();
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std::string weeklyFilter = " AND date >= curdate() - INTERVAL DAYOFWEEK(curdate()) - 7 DAY";
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std::string filter;
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// Setup our filter based on the query type
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if (this->infoType == InfoType::Friends) filter += friendsFilter;
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if (this->weekly) filter += weeklyFilter;
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const auto orderBase = GetOrdering(this->leaderboardType);
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// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
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@ -243,7 +247,7 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
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constexpr uint16_t STRING_LENGTH = 4096;
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std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
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[[maybe_unused]] int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), friendsQuery.c_str(), resultStart, resultEnd);
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[[maybe_unused]] int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
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DluAssert(res != -1);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer.get()));
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@ -370,7 +374,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
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void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
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Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
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leaderboard.SetupLeaderboard(resultStart, resultEnd);
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leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
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leaderboard.Send(targetID);
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}
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@ -97,7 +97,7 @@ public:
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* @param resultStart The index to start the leaderboard at. Zero indexed.
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* @param resultEnd The index to end the leaderboard at. Zero indexed.
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*/
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void SetupLeaderboard(uint32_t resultStart = 0, uint32_t resultEnd = 10);
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void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
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/**
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* Sends the leaderboard to the client specified by targetID.
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@ -28,7 +28,7 @@ protected:
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void RunTests(uint32_t gameID, Leaderboard::Type type, Leaderboard::InfoType infoType) {
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Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", infoType);
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Leaderboard leaderboard(gameID, infoType, false, 14231, type);
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leaderboard.SetupLeaderboard();
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leaderboard.SetupLeaderboard(true, 0, 10);
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leaderboard.Serialize(&bitStream);
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TestLeaderboard(leaderboard, 1);
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TestLeaderboard(leaderboard, 10);
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