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https://github.com/DarkflameUniverse/DarkflameServer
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Move mailbox closing to its script (#740)
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c05562a227
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@ -4745,12 +4745,6 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
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return;
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}
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if (args == u"toggleMail") {
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AMFArrayValue args;
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args.InsertValue("visible", new AMFFalseValue());
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GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleMail", &args);
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}
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// This should probably get it's own "ServerEvents" system or something at some point
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if (args == u"ZonePlayer") {
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// Should probably check to make sure they're using a launcher at some point before someone makes a hack that lets you testmap
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@ -9,3 +9,11 @@ void MailBoxServer::OnUse(Entity* self, Entity* user) {
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args.InsertValue("state", value);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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}
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void MailBoxServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "toggleMail") {
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AMFArrayValue args;
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args.InsertValue("visible", new AMFFalseValue());
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleMail", &args);
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}
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}
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@ -12,4 +12,5 @@ public:
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* @param user The user that interacted with this Entity.
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*/
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void OnUse(Entity* self, Entity* user) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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};
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