mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
fix: Implement proper Sound trigger component serialization (#1160)
* cleanup * more cleanup and fully implement the sound trigger and racing sound trigger * more cleanup, and better defaults * fixes and tested * update initializor for guid and when to load sound guids * make racing sound trigger it's own component * fix type * Remove global move serializes --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
This commit is contained in:
parent
7e2747a2d2
commit
cefdfc696a
@ -71,6 +71,7 @@
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#include "ShootingGalleryComponent.h"
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#include "RailActivatorComponent.h"
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#include "LUPExhibitComponent.h"
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#include "RacingSoundTriggerComponent.h"
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#include "TriggerComponent.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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@ -318,6 +319,9 @@ void Entity::Initialize() {
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
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auto* comp = new SoundTriggerComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::SOUND_TRIGGER, comp));
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} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
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auto* comp = new RacingSoundTriggerComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::RACING_SOUND_TRIGGER, comp));
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}
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//Also check for the collectible id:
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@ -1060,6 +1064,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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RacingSoundTriggerComponent* racingSoundTriggerComponent;
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if (TryGetComponent(eReplicaComponentType::RACING_SOUND_TRIGGER, racingSoundTriggerComponent)) {
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racingSoundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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BuffComponent* buffComponent;
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if (TryGetComponent(eReplicaComponentType::BUFF, buffComponent)) {
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buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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15
dGame/dComponents/RacingSoundTriggerComponent.h
Normal file
15
dGame/dComponents/RacingSoundTriggerComponent.h
Normal file
@ -0,0 +1,15 @@
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#ifndef __RACINGSOUNDTRIGGERCOMPONENT__H__
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#define __RACINGSOUNDTRIGGERCOMPONENT__H__
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#include "SoundTriggerComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class RacingSoundTriggerComponent : public SoundTriggerComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_SOUND_TRIGGER;
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RacingSoundTriggerComponent(Entity* parent) : SoundTriggerComponent(parent){};
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};
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#endif //!__RACINGSOUNDTRIGGERCOMPONENT__H__
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@ -1,93 +1,114 @@
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#include "SoundTriggerComponent.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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void MusicCue::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write<uint8_t>(name.size());
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outBitStream->Write(name.c_str(), name.size());
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outBitStream->Write(result);
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outBitStream->Write(boredomTime);
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}
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void MusicParameter::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write<uint8_t>(name.size());
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outBitStream->Write(name.c_str(), name.size());
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outBitStream->Write(value);
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}
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void GUIDResults::Serialize(RakNet::BitStream* outBitStream){
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guid.Serialize(outBitStream);
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outBitStream->Write(result);
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}
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void MixerProgram::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write<uint8_t>(name.size());
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outBitStream->Write(name.c_str(), name.size());
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outBitStream->Write(result);
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}
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SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent) {
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const auto musicCueName = parent->GetVar<std::string>(u"NDAudioMusicCue_Name");
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const auto musicCueBoredomTime = parent->GetVar<float>(u"NDAudioMusicCue_BoredomTime");
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if (!musicCueName.empty()) {
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auto newCue = MusicCue(musicCueName);
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const auto musicCueBoredomTime = parent->GetVar<float>(u"NDAudioMusicCue_BoredomTime");
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if (musicCueBoredomTime) newCue.boredomTime = musicCueBoredomTime;
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this->m_MusicCues.push_back(newCue);
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}
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this->musicCues.push_back({
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musicCueName,
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1,
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musicCueBoredomTime
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});
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const auto musicParameterName = parent->GetVar<std::string>(u"NDAudioMusicParameter_Name");
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if (!musicParameterName.empty()) {
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auto newParams = MusicParameter(musicParameterName);
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const auto musicParameterValue = parent->GetVar<float>(u"NDAudioMusicParameter_Value");
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if (musicParameterValue) newParams.value = musicParameterValue;
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this->m_MusicParameters.push_back(newParams);
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}
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const auto mixerName = parent->GetVar<std::string>(u"NDAudioMixerProgram_Name");
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this->mixerPrograms.push_back(mixerName);
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const auto guidString = parent->GetVar<std::string>(u"NDAudioEventGUID");
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if (!guidString.empty())
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this->m_2DAmbientSounds.push_back(GUIDResults(guidString));
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const auto guid2String = parent->GetVar<std::string>(u"NDAudioEventGUID2");
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if (!guid2String.empty()) {
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this->guids.emplace_back(guid2String);
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}
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}
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if (!guid2String.empty())
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this->m_3DAmbientSounds.push_back(GUIDResults(guid2String));
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SoundTriggerComponent::~SoundTriggerComponent() = default;
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const auto mixerName = parent->GetVar<std::string>(u"NDAudioMixerProgram_Name");
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if (!mixerName.empty()) this->m_MixerPrograms.push_back(MixerProgram(mixerName));
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}
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void SoundTriggerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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if (bIsInitialUpdate)
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dirty = true;
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outBitStream->Write(dirty);
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if (dirty) {
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outBitStream->Write<uint8_t>(this->musicCues.size());
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for (const auto& musicCue : this->musicCues) {
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outBitStream->Write<uint8_t>(musicCue.name.size());
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outBitStream->Write(musicCue.name.c_str(), musicCue.name.size());
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outBitStream->Write<uint32_t>(musicCue.result);
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outBitStream->Write<float_t>(musicCue.boredomTime);
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outBitStream->Write(this->m_Dirty || bIsInitialUpdate);
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if (this->m_Dirty || bIsInitialUpdate) {
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outBitStream->Write<uint8_t>(this->m_MusicCues.size());
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for (auto& musicCue : this->m_MusicCues) {
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musicCue.Serialize(outBitStream);
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}
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// Unknown part
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outBitStream->Write<uint16_t>(0);
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// GUID part
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outBitStream->Write<uint8_t>(this->guids.size());
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for (const auto guid : this->guids) {
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outBitStream->Write<uint32_t>(guid.GetData1());
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outBitStream->Write<uint16_t>(guid.GetData2());
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outBitStream->Write<uint16_t>(guid.GetData3());
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for (const auto& guidSubPart : guid.GetData4()) {
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outBitStream->Write<uint8_t>(guidSubPart);
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}
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outBitStream->Write<uint32_t>(1); // Unknown
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outBitStream->Write<uint8_t>(this->m_MusicParameters.size());
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for (auto& musicParam : this->m_MusicParameters) {
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musicParam.Serialize(outBitStream);
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}
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// Mixer program part
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outBitStream->Write<uint8_t>(this->mixerPrograms.size());
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for (const auto& mixerProgram : mixerPrograms) {
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outBitStream->Write<uint8_t>(mixerProgram.size());
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outBitStream->Write(mixerProgram.c_str(), mixerProgram.size());
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outBitStream->Write<uint32_t>(1); // Unknown
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outBitStream->Write<uint8_t>(this->m_2DAmbientSounds.size());
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for (auto twoDAmbientSound : this->m_2DAmbientSounds) {
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twoDAmbientSound.Serialize(outBitStream);
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}
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dirty = false;
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outBitStream->Write<uint8_t>(this->m_3DAmbientSounds.size());
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for (auto threeDAmbientSound : this->m_3DAmbientSounds) {
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threeDAmbientSound.Serialize(outBitStream);
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}
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outBitStream->Write<uint8_t>(this->m_MixerPrograms.size());
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for (auto& mixerProgram : this->m_MixerPrograms) {
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mixerProgram.Serialize(outBitStream);
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}
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if (!bIsInitialUpdate) this->m_Dirty = false;
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}
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}
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void SoundTriggerComponent::ActivateMusicCue(const std::string& name) {
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if (std::find_if(this->musicCues.begin(), this->musicCues.end(), [name](const MusicCue& musicCue) {
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void SoundTriggerComponent::ActivateMusicCue(const std::string& name, float bordemTime) {
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const auto musicCue = std::find_if(this->m_MusicCues.begin(), this->m_MusicCues.end(), [name](const MusicCue& musicCue) {
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return musicCue.name == name;
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}) == this->musicCues.end()) {
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this->musicCues.push_back({
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name,
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1,
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-1.0f
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});
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dirty = true;
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}
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);
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if (musicCue == this->m_MusicCues.end()) {
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this->m_MusicCues.push_back(MusicCue(name, bordemTime));
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this->m_Dirty = true;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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}
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void SoundTriggerComponent::DeactivateMusicCue(const std::string& name) {
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const auto musicCue = std::find_if(this->musicCues.begin(), this->musicCues.end(), [name](const MusicCue& musicCue) {
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const auto musicCue = std::find_if(this->m_MusicCues.begin(), this->m_MusicCues.end(), [name](const MusicCue& musicCue) {
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return musicCue.name == name;
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});
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}
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);
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if (musicCue != this->musicCues.end()) {
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this->musicCues.erase(musicCue);
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dirty = true;
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if (musicCue != this->m_MusicCues.end()) {
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this->m_MusicCues.erase(musicCue);
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this->m_Dirty = true;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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}
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@ -5,55 +5,73 @@
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Music that should be played by the client
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*/
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struct MusicCue {
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std::string name;
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uint32_t result;
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float boredomTime;
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MusicCue(std::string name, float boredomTime = -1.0, uint32_t result = 1){
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this->name = name;
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this->result = result;
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this->boredomTime = boredomTime;
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};
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void Serialize(RakNet::BitStream* outBitStream);
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};
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/**
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* Handles specific music triggers like the instruments in Red Block
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* Credits to https://github.com/SimonNitzsche/OpCrux-Server/blob/master/src/Entity/Components/SoundTriggerComponent.hpp
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*/
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struct MusicParameter {
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std::string name;
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float value;
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MusicParameter(std::string name, float value = 0.0){
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this->name = name;
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this->value = value;
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}
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void Serialize(RakNet::BitStream* outBitStream);
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};
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struct GUIDResults{
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GUID guid;
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uint32_t result;
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GUIDResults(std::string guidString, uint32_t result = 1){
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this->guid = GUID(guidString);
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this->result = result;
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}
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void Serialize(RakNet::BitStream* outBitStream);
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};
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struct MixerProgram{
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std::string name;
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uint32_t result;
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MixerProgram(std::string name, uint32_t result = 0){
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this->name = name;
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this->result = result;
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}
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void Serialize(RakNet::BitStream* outBitStream);
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};
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class SoundTriggerComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
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explicit SoundTriggerComponent(Entity* parent);
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~SoundTriggerComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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/**
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* Activates a music cue, making it played by any client in range
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* @param name the name of the music to play
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*/
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void ActivateMusicCue(const std::string& name);
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/**
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* Deactivates a music cue (if active)
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* @param name name of the music to deactivate
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*/
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void ActivateMusicCue(const std::string& name, float bordemTime = -1.0);
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void DeactivateMusicCue(const std::string& name);
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private:
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/**
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* Currently active cues
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*/
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std::vector<MusicCue> musicCues = {};
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std::vector<MusicCue> m_MusicCues = {};
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std::vector<MusicParameter> m_MusicParameters = {};
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std::vector<GUIDResults> m_2DAmbientSounds = {};
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std::vector<GUIDResults> m_3DAmbientSounds = {};
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std::vector<MixerProgram> m_MixerPrograms = {};
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/**
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* Currently active mixer programs
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*/
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std::vector<std::string> mixerPrograms = {};
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/**
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* GUID found in the LDF
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*/
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std::vector<GUID> guids = {};
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bool dirty = false;
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bool m_Dirty = false;
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};
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@ -1,6 +1,11 @@
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#include "GUID.h"
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namespace {
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const std::string EMPTY_GUID = "{00000000-0000-0000-0000-000000000000}";
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}
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GUID::GUID(const std::string& guid) {
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if(guid == EMPTY_GUID) return;
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sscanf(guid.c_str(),
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"{%8x-%4hx-%4hx-%2hhx%2hhx-%2hhx%2hhx%2hhx%2hhx%2hhx%2hhx}",
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&this->data1, &this->data2, &this->data3,
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@ -8,20 +13,13 @@ GUID::GUID(const std::string& guid) {
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&this->data4[4], &this->data4[5], &this->data4[6], &this->data4[7]);
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}
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uint32_t GUID::GetData1() const {
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return data1;
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}
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uint16_t GUID::GetData2() const {
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return data2;
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}
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uint16_t GUID::GetData3() const {
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return data3;
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}
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std::array<uint8_t, 8> GUID::GetData4() const {
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return data4;
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void GUID::Serialize(RakNet::BitStream* outBitStream) {
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outBitStream->Write(GetData1());
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outBitStream->Write(GetData2());
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outBitStream->Write(GetData3());
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for (const auto& guidSubPart : GetData4()) {
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outBitStream->Write(guidSubPart);
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}
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}
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GUID::GUID() = default;
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@ -7,10 +7,24 @@ class GUID {
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public:
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explicit GUID();
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explicit GUID(const std::string& guid);
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uint32_t GetData1() const;
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uint16_t GetData2() const;
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uint16_t GetData3() const;
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std::array<uint8_t, 8> GetData4() const;
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void Serialize(RakNet::BitStream* outBitStream);
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uint32_t GetData1() const {
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return data1;
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}
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uint16_t GetData2() const {
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return data2;
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}
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uint16_t GetData3() const {
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return data3;
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}
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std::array<uint8_t, 8> GetData4() const {
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return data4;
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}
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private:
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uint32_t data1 = 0;
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uint16_t data2 = 0;
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