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https://github.com/DarkflameUniverse/DarkflameServer
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changed serialized value to old
I am unsure if this is what gets serialized here so I am reverting this back to a zero.
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@ -69,13 +69,13 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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else stream.Write<uint32_t>(REJECTION_STATUS_PENDING);
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// Does this go here???
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const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);
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stream.Write(uint32_t(rejectionReasonConverted.size()));
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for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
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stream.Write(uint16_t(rejectionReasonConverted[i]));
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}
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// const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);
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// stream.Write(uint32_t(rejectionReasonConverted.size()));
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// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
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// stream.Write(uint16_t(rejectionReasonConverted[i]));
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// }
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// stream.Write<uint32_t>(0);
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stream.Write<uint32_t>(0);
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stream.Write<uint64_t>(0);
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