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Added stun immunity for bosses in Battle of Nimbus Station (#428)
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@ -32,7 +32,6 @@ void WaveBossApe::OnFireEventServerSide(Entity *self, Entity *sender, std::strin
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auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (combatAIComponent != nullptr) {
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combatAIComponent->SetDisabled(false);
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combatAIComponent->SetStunImmune(false);
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}
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} else {
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BaseEnemyApe::OnFireEventServerSide(self, sender, args, param1, param2, param3);
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@ -19,7 +19,6 @@ void WaveBossHammerling::OnFireEventServerSide(Entity *self, Entity *sender, std
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auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (combatAIComponent != nullptr) {
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combatAIComponent->SetDisabled(false);
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combatAIComponent->SetStunImmune(false);
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}
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}
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}
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@ -20,7 +20,6 @@ WaveBossHorsemen::OnFireEventServerSide(Entity *self, Entity *sender, std::strin
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auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (combatAIComponent != nullptr) {
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combatAIComponent->SetDisabled(false);
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combatAIComponent->SetStunImmune(false);
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}
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}
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}
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