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https://github.com/DarkflameUniverse/DarkflameServer
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@ -215,6 +215,8 @@ void DestroyableComponent::SetHealth(int32_t value) {
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void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
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m_DirtyHealth = true;
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// Used for playAnim if opted in for.
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int32_t difference = static_cast<int32_t>(std::abs(m_fMaxHealth - value));
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m_fMaxHealth = value;
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if (m_iHealth > m_fMaxHealth) {
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@ -225,22 +227,21 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
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// Now update the player bar
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if (!m_Parent->GetParentUser()) return;
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AMFStringValue* amount = new AMFStringValue();
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amount->SetStringValue(std::to_string(value));
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amount->SetStringValue(std::to_string(difference));
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AMFStringValue* type = new AMFStringValue();
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type->SetStringValue("health");
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AMFArrayValue args;
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args.InsertValue("amount", amount);
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args.InsertValue("type", type);
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Game::logger->Log("DestComp", "Setting max health diff %i\n", difference);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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delete amount;
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delete type;
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}
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else {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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void DestroyableComponent::SetArmor(int32_t value) {
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@ -287,9 +288,8 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
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delete amount;
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delete type;
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}
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else {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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void DestroyableComponent::SetImagination(int32_t value) {
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@ -310,6 +310,8 @@ void DestroyableComponent::SetImagination(int32_t value) {
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void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
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m_DirtyHealth = true;
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// Used for playAnim if opted in for.
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int32_t difference = static_cast<int32_t>(std::abs(m_fMaxImagination - value));
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m_fMaxImagination = value;
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if (m_iImagination > m_fMaxImagination) {
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@ -320,22 +322,20 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
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// Now update the player bar
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if (!m_Parent->GetParentUser()) return;
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AMFStringValue* amount = new AMFStringValue();
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amount->SetStringValue(std::to_string(value));
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amount->SetStringValue(std::to_string(difference));
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AMFStringValue* type = new AMFStringValue();
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type->SetStringValue("imagination");
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AMFArrayValue args;
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args.InsertValue("amount", amount);
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args.InsertValue("type", type);
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Game::logger->Log("DestComp", "Setting max imagiantion diff %i\n", difference);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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delete amount;
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delete type;
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}
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else {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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void DestroyableComponent::SetDamageToAbsorb(int32_t value)
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@ -528,11 +528,11 @@ void Mission::YieldRewards() {
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}
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if (info->reward_maxhealth > 0) {
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destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info->reward_maxhealth));
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destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info->reward_maxhealth), true);
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}
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if (info->reward_maximagination > 0) {
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destroyableComponent->SetMaxImagination(destroyableComponent->GetMaxImagination() + static_cast<float>(info->reward_maximagination));
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destroyableComponent->SetMaxImagination(destroyableComponent->GetMaxImagination() + static_cast<float>(info->reward_maximagination), true);
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}
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EntityManager::Instance()->SerializeEntity(entity);
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