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https://github.com/DarkflameUniverse/DarkflameServer
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Updated logging
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30c7b65150
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@ -1219,7 +1219,6 @@ void HandlePacket(Packet* packet) {
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}
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}
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void WorldShutdownProcess(uint32_t zoneId) {
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void WorldShutdownProcess(uint32_t zoneId) {
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, u"Server shutting down...", true);
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Game::logger->Log("WorldServer", "Saving map %i instance %i\n", zoneId, instanceID);
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Game::logger->Log("WorldServer", "Saving map %i instance %i\n", zoneId, instanceID);
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for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
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for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
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@ -1263,7 +1262,7 @@ void WorldShutdownSequence() {
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worldShutdownSequenceStarted = true;
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worldShutdownSequenceStarted = true;
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Game::logger->Log("WorldServer", "Attempting to shutdown world, zone (%i), instance (%i), max 10 seconds...\n", Game::server->GetZoneID(), instanceID);
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Game::logger->Log("WorldServer", "Zone (%i) instance (%i) shutting down outside of main loop!\n", Game::server->GetZoneID(), instanceID);
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WorldShutdownProcess(Game::server->GetZoneID());
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WorldShutdownProcess(Game::server->GetZoneID());
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FinalizeShutdown();
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FinalizeShutdown();
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}
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}
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