Updated logging

This commit is contained in:
EmosewaMC 2022-04-10 17:08:29 -07:00
parent 30c7b65150
commit f01c2e1bd3

View File

@ -1219,7 +1219,6 @@ void HandlePacket(Packet* packet) {
} }
void WorldShutdownProcess(uint32_t zoneId) { void WorldShutdownProcess(uint32_t zoneId) {
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, u"Server shutting down...", true);
Game::logger->Log("WorldServer", "Saving map %i instance %i\n", zoneId, instanceID); Game::logger->Log("WorldServer", "Saving map %i instance %i\n", zoneId, instanceID);
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) { for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i); const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
@ -1263,7 +1262,7 @@ void WorldShutdownSequence() {
worldShutdownSequenceStarted = true; worldShutdownSequenceStarted = true;
Game::logger->Log("WorldServer", "Attempting to shutdown world, zone (%i), instance (%i), max 10 seconds...\n", Game::server->GetZoneID(), instanceID); Game::logger->Log("WorldServer", "Zone (%i) instance (%i) shutting down outside of main loop!\n", Game::server->GetZoneID(), instanceID);
WorldShutdownProcess(Game::server->GetZoneID()); WorldShutdownProcess(Game::server->GetZoneID());
FinalizeShutdown(); FinalizeShutdown();
} }