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Fix Some missions not progressing if they are the last item in the inventory (#899)
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@ -5736,16 +5736,16 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
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auto* item = inventory->FindItemById(itemConsumed);
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auto* item = inventory->FindItemById(itemConsumed);
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if (item == nullptr) {
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if (item == nullptr) {
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return;
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return;
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}
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}
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LOT itemLot = item->GetLot();
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item->Consume();
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item->Consume();
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auto* missions = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
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auto* missions = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
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if (missions != nullptr) {
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if (missions != nullptr) {
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missions->Progress(MissionTaskType::MISSION_TASK_TYPE_FOOD, item->GetLot());
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missions->Progress(MissionTaskType::MISSION_TASK_TYPE_FOOD, itemLot);
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}
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}
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}
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}
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