diff --git a/dScripts/AgSurvivalBuffStation.cpp b/dScripts/AgSurvivalBuffStation.cpp index a9a4b75d..17f3335d 100644 --- a/dScripts/AgSurvivalBuffStation.cpp +++ b/dScripts/AgSurvivalBuffStation.cpp @@ -5,14 +5,14 @@ void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) { auto destroyableComponent = self->GetComponent(); - + // We set the faction to 6 so that the buff station sees players as friendly targets if (destroyableComponent != nullptr) destroyableComponent->SetFaction(6); auto skillComponent = self->GetComponent(); if (skillComponent == nullptr) return; - skillComponent->CalculateBehavior(201, 1784, self->GetObjectID()); + skillComponent->CalculateBehavior(skillIdForBuffStation, behaviorIdForBuffStation, self->GetObjectID()); self->AddCallbackTimer(10.0f, [self]() { self->Smash();