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https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
added tracking of Pet Excavator achievement (#213)
* added tracking of the Pet Excavator achievement * make Pet Extractor Progress Zone specific * added tracking of Pet Excavator Achievement using player flags
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@ -91,7 +91,7 @@ void PetDigServer::OnDie(Entity* self, Entity* killer)
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PetDigServer::HandleBouncerDig(self, owner);
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}
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PetDigServer::ProgressCanYouDigIt(owner);
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PetDigServer::ProgressPetDigMissions(owner, self);
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self->SetNetworkVar<bool>(u"treasure_dug", true);
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// TODO: Reset other pets
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@ -157,19 +157,36 @@ void PetDigServer::HandleBouncerDig(const Entity *self, const Entity *owner) {
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}
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/**
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* Progresses the Can You Dig It mission if the player has never completed it yet
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* Progresses the Can You Dig It mission and the Pet Excavator Achievement if the player has never completed it yet
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* \param owner the owner that just made a pet dig something up
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*/
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void PetDigServer::ProgressCanYouDigIt(const Entity* owner) {
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void PetDigServer::ProgressPetDigMissions(const Entity* owner, const Entity* chest) {
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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if (missionComponent != nullptr)
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{
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// Can You Dig It progress
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const auto digMissionState = missionComponent->GetMissionState(843);
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if (digMissionState == MissionState::MISSION_STATE_ACTIVE)
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{
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missionComponent->ForceProgress(843, 1216, 1);
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}
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// Pet Excavator progress
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const auto excavatorMissionState = missionComponent->GetMissionState(505);
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if (excavatorMissionState == MissionState::MISSION_STATE_ACTIVE)
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{
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if (chest->HasVar(u"PetDig")) {
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int32_t playerFlag = 1260 + chest->GetVarAs<int32_t>(u"PetDig");
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Character* player = owner->GetCharacter();
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// check if player flag is set
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if (!player->GetPlayerFlag(playerFlag)) {
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missionComponent->ForceProgress(505, 767, 1);
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player->SetPlayerFlag(playerFlag, 1);
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}
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}
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}
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}
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}
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@ -20,7 +20,7 @@ public:
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static Entity* GetClosestTresure(NiPoint3 position);
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private:
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static void ProgressCanYouDigIt(const Entity* owner);
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static void ProgressPetDigMissions(const Entity* owner, const Entity* chest);
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static void SpawnPet(Entity* self, const Entity* owner, DigInfo digInfo);
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static void HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet);
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static void HandleBouncerDig(const Entity* self, const Entity* owner);
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