added tracking of Pet Excavator achievement (#213)

* added tracking of the Pet Excavator achievement

* make Pet Extractor Progress Zone specific

* added tracking of Pet Excavator Achievement using player flags
This commit is contained in:
Nordegraf 2022-02-05 13:19:25 +01:00 committed by GitHub
parent 84cf79906b
commit f7009b499b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 25 additions and 8 deletions

View File

@ -91,7 +91,7 @@ void PetDigServer::OnDie(Entity* self, Entity* killer)
PetDigServer::HandleBouncerDig(self, owner);
}
PetDigServer::ProgressCanYouDigIt(owner);
PetDigServer::ProgressPetDigMissions(owner, self);
self->SetNetworkVar<bool>(u"treasure_dug", true);
// TODO: Reset other pets
@ -157,19 +157,36 @@ void PetDigServer::HandleBouncerDig(const Entity *self, const Entity *owner) {
}
/**
* Progresses the Can You Dig It mission if the player has never completed it yet
* Progresses the Can You Dig It mission and the Pet Excavator Achievement if the player has never completed it yet
* \param owner the owner that just made a pet dig something up
*/
void PetDigServer::ProgressCanYouDigIt(const Entity* owner) {
void PetDigServer::ProgressPetDigMissions(const Entity* owner, const Entity* chest) {
auto* missionComponent = owner->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
// Can You Dig It progress
const auto digMissionState = missionComponent->GetMissionState(843);
if (digMissionState == MissionState::MISSION_STATE_ACTIVE)
{
missionComponent->ForceProgress(843, 1216, 1);
}
// Pet Excavator progress
const auto excavatorMissionState = missionComponent->GetMissionState(505);
if (excavatorMissionState == MissionState::MISSION_STATE_ACTIVE)
{
if (chest->HasVar(u"PetDig")) {
int32_t playerFlag = 1260 + chest->GetVarAs<int32_t>(u"PetDig");
Character* player = owner->GetCharacter();
// check if player flag is set
if (!player->GetPlayerFlag(playerFlag)) {
missionComponent->ForceProgress(505, 767, 1);
player->SetPlayerFlag(playerFlag, 1);
}
}
}
}
}

View File

@ -20,7 +20,7 @@ public:
static Entity* GetClosestTresure(NiPoint3 position);
private:
static void ProgressCanYouDigIt(const Entity* owner);
static void ProgressPetDigMissions(const Entity* owner, const Entity* chest);
static void SpawnPet(Entity* self, const Entity* owner, DigInfo digInfo);
static void HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet);
static void HandleBouncerDig(const Entity* self, const Entity* owner);