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https://github.com/DarkflameUniverse/DarkflameServer
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(untested)
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@ -869,11 +869,25 @@ void HandlePacket(Packet* packet) {
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std::string theirFdbChecksum = PacketUtils::ReadString(packet->length - 33, packet, false);
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if (Game::config->GetValue("check_fdb") == "1" && fdbChecksum != "") { // if fdbChecksum is empty, likely means we are a character server.
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Game::logger->Log("WorldServer", "Got client checksum %s and we have server checksum %s. \n", theirFdbChecksum.c_str(), fdbChecksum.c_str());
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if (theirFdbChecksum != fdbChecksum) {
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Game::logger->Log("WorldServer", "Client checksum does not match server checksum.\n");
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_KICK);
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return;
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uint32_t gmLevel = 0;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT gm_level FROM accounts WHERE name=? LIMIT 1;");
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stmt->setString(1, username.c_str());
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sql::ResultSet* res = stmt->executeQuery();
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while (res->next()) {
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gmLevel = res->getInt(1);
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}
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delete stmt;
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delete res;
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if (gmLevel != 9) {
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Game::logger->Log("WorldServer", "Got client checksum %s and we have server checksum %s. \n", theirFdbChecksum.c_str(), fdbChecksum.c_str());
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if (theirFdbChecksum != fdbChecksum) {
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Game::logger->Log("WorldServer", "Client checksum does not match server checksum.\n");
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_KICK);
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return;
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}
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}
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}
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