Commit Graph

52 Commits

Author SHA1 Message Date
Aaron Kimbrell
08020cd86d
chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
David Markowitz
e5b69745aa
feat: Remove NET_VERSION define (#1153)
* Remove NET_VERSION define

I get to test this on 4 different platforms.  yay...

* move stuff around

finally fixed you docker

i love this

Update Dockerfile

Update Dockerfile

change type

Update AuthPackets.cpp

Update AuthServer.cpp

* Update CMakeVariables.txt

* Update sharedconfig.ini
2023-08-03 21:38:33 -05:00
avery
bd5ead40f6
feat: upgrade session keys to use mersenne twister (#1155)
* upgrade session keys to use mersenne twister

* arithmetic type static assert and windows min/max macro undef
2023-07-23 14:59:43 -07:00
David Markowitz
3e3148e910
Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace

* Destroy logger last
2023-07-17 17:55:33 -05:00
David Markowitz
455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00
David Markowitz
132d31d3ab
Fix vehicle serialization during races (#1122)
* Fix vehicle serialization during races

- Add missing frame stats reading
- correct the inversion of rotation
- correct serialization order
- use proper dirty flags

Tested that racers are no longer sideways on certain vertical slopes and stay in sync throughout the whole race.

* Update ClientPackets.cpp

* Update ClientPackets.cpp

* Update VehiclePhysicsComponent.h
2023-06-20 09:19:21 -05:00
David Markowitz
7aad6e4bc2
Make header skips more obvious (#1074)
* Make header skips more obvious

seeing inStream.Read(LWOOBJID) is much less clear than a macro which very clearly skips the header.

* Formatting pass
2023-05-08 06:31:10 -05:00
David Markowitz
7e61638595
Reinforce PacketUtils writing (#1073)
Ensure the correct size is written to the bitstream.  It is always supposed to write 64 bits.
2023-05-06 23:45:07 -07:00
Aaron Kimbrell
e297aacc68
Breakout message identifiers (#1065)
and make them scope enums
2023-05-03 16:38:32 -05:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
Aaron Kimbrell
6d989f37f1
Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
Aaron Kimbre
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
David Markowitz
51dd56f0a0
Add MTU config option (#908)
* Add config option

* Add reloading
2022-12-21 10:51:27 -06:00
Gie "Max" Vanommeslaeghe
f41dfaebdf
Merge pull request #887 from EmosewaMC/ServerShutdown
Improve server shutdown process
2022-12-18 15:41:58 +01:00
David Markowitz
e1bcde628f
Implement lower cap datagram size (#890) 2022-12-17 20:54:41 -08:00
EmosewaMC
1afe717563 Properly exit
Properly exit based on the path taken to shutdown master.

Tested that shutting down through sigint or sigterm returns -1
Tested that a segfault exits the program properly
Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.
2022-12-15 05:46:03 -08:00
EmosewaMC
435761f64b Improve shutdown 2022-12-15 04:14:00 -08:00
David Markowitz
18a0ae599b
Add bandwidth limit of 10kb/s(#863) 2022-12-05 16:08:47 -08:00
David Markowitz
e2616c5f11
Move enums to a single directory
A technical change to move all emum files to a single directory
2022-11-26 14:22:00 -08:00
Jonathan Romano
2570c74b71
Remove hardcoded port number in AuthPackets
Removes the hard coded port numbers in AuthPackets
2022-11-07 01:27:48 -08:00
David Markowitz
1464762bcd
Implement GTest and change windows output path
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent
2022-11-07 00:12:35 -08:00
David Markowitz
63af2c8da7
Add ZLIB for Windows (#768)
Added ZLIB for Windows.  Packets for character creation are now compressed on windows before sending and ZCompression can now be used on Windows.
2022-09-05 20:28:47 -07:00
Aaron Kimbrell
26f2eb409f
Mounts v2 (#726)
* Mounts -v2

* fix stun state and make comments a bit nicer

* remove extra serilization

* update the char position a bit more correctly

* make vehicles face thr player's direction

* address feedback

* fix compiling for real this time

* removed uneeded check
2022-09-02 13:49:19 -05:00
Aaron Kimbre
9e4ce24fd2 add semi-colons to macros consistently 2022-08-05 08:40:12 -05:00
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
Jett
9e08bb20d2
Implement proper bounds checks across the codebase (#681)
* Implement proper bounds checks across the codebase

* Implement strnlen_s for cross platform
2022-07-26 20:52:04 -05:00
Aaron Kimbrell
e97ae92624
Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
David Markowitz
ef0a3c6d0b
Add Hot Properties struct and address some whitespace (no functionality change) (#667)
* Add GameMessages

* General AMF cleanup

Proper memory management as well as style cleanup

* General AMF cleanup

Proper memory management as well as style cleanup

* General optimizations

Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.

* Better tests and fix de-serialize

Fix de-serialize to be correct and implement a test to check this

* Update AMFDeserializeTests.cpp

* Update GameMessages.h

* Add GM

* Comment out function

* Spacing

* eof
2022-07-22 19:58:20 -07:00
David Markowitz
45a7dbdadd
Add Unimplemented GameMessages (#662) 2022-07-20 01:28:57 -07:00
Jett
8e5da2cf1f
Merge pull request #652 from DarkflameUniverse/blacklist-and-chat-changes
Blacklist and chat changes
2022-07-19 10:40:44 +01:00
Jett
69a0d5a50b Efficiency and naming changes. 2022-07-18 10:01:43 +01:00
Jett
945e572493 Add best friend check and complete blacklist 2022-07-17 09:40:34 +01:00
Aaron Kimbrell
ef8c2a40f3
Framework for GM's and helpers for mounts (#651)
* Framework for GM's and helpers for mounts

* docs and spacing

* whitespace
2022-07-17 02:35:11 -05:00
Jett
fab8a1e982 Implement new chat features 2022-07-17 07:54:36 +01:00
Jett
77d35019cc
Replace the usage of RakString (#648) 2022-07-17 04:40:46 +01:00
Jett
df0f11c95b
Update CMake configuration for easier maintenance (#642)
* Update CMake configuration for easier maintenance

* Incorrect casing fix

* Move package requirement

* Update CTest linking

* Add logs to the CMake

* Add linking for common libraries

Added linking for common libraries in tests subdirectory.

* Move test subdirectory higher up for some reason

* Whitespace a log removal

Missed new line

* Add dCommon to dChatFilter

* Update library output dir

* Correct libBcrypt

* Further refactor CMake behaviour

* Repair bad comments and update library defines

* Revert to old include directory method

* Implement platform defines

* Add missing include

Mac needs a specific include for defining platform.  Does not compile without this.

Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-17 00:24:16 +01:00
EmosewaMC
136937184e Add to common vars and dnet
Added values to enums on dnet and common vars that were missing
2022-06-17 22:18:46 -07:00
EmosewaMC
5afeb265cd Updated vendor component
Fixed a few issues in VendorComponent.
- Corrected serialization to only happen on construction.
- Added functionality to refresh the vendor based on info from the vendor component table
- some whitespaceing inconsistencies.
- Sorted includes.
Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory.
2022-04-26 03:41:16 -07:00
EmosewaMC
ece83db6ed World packets change
World packets now takes an entity so we can process reputation
2022-03-31 18:17:23 -07:00
EmosewaMC
8ae7bc0f92 Where to send reputation to client 2022-03-31 16:12:36 -07:00
EmosewaMC
258174d4e1 Added GameMessage for UpdateReputation 2022-03-29 23:46:23 -07:00
EmosewaMC
af15cc60eb Add GM for performance cost 2022-03-29 19:46:47 -07:00
EmosewaMC
352f654ede Added GM in GameMessages 2022-02-12 21:02:52 -08:00
cooltrain7
975654f8e2 Merge branch 'main' into Log-Line-Cleaning 2022-01-03 17:51:13 +00:00
Jett
2d5d5b273a
remove unneeded log 2021-12-31 15:07:20 +00:00
Jett
f15b716ea7 Implement master server fix 2021-12-31 02:52:35 +00:00
cooltrain7
ed151e6d45 Added extra information to connection log
- Added correct class name to log calls
 - Added extra zone and instance information in ambiguous log call
2021-12-13 01:33:51 +00:00