10 Commits

Author SHA1 Message Date
EmosewaMC
3e60b9db4a Destroying database specifier 2022-04-09 15:35:01 -07:00
EmosewaMC
1783904cb6 fixed __int64 in missions table 2022-03-29 19:47:27 -07:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks () 2022-01-24 14:02:56 -08:00
David Markowitz
70af1f9314
Fixed an issue where repeatable missions were not rewarding the items they should be rewarding ()
When applied this fixes issues with repeatable mission were not rewarding the correct items.
2022-01-14 14:00:09 +01:00
cooltrain7
975654f8e2 Merge branch 'main' into Log-Line-Cleaning 2022-01-03 17:51:13 +00:00
Jett
83107d413d
More windows fixes ()
- Added World, Chat and Auth servers as deps to Master
- Added "windows-default" CMake preset so that CMake didn't error out on Windows
- Added NOMINMAX define above cpplinq include
2022-01-01 01:38:45 -08:00
cooltrain7
ff8d68f45c Merge branch 'main' into Log-Line-Cleaning 2021-12-28 18:46:44 +00:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. ()
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
cooltrain7
8c6ef98b22 Replaced cout with correct logger->log call
-  Use of cout breaks the flow of the console
2021-12-13 01:29:38 +00:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00