* Moving and organizing Player code
- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
* Moving and organizing Player code
- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
- Remove static storage container (static containers can be destroyed before exit/terminate handler executes)
* remove player cast
* Remove extra includes
* Move EntityManager to Game namespace
* move initialization to later
Need to wait for dZoneManager to be initialized.
* Fix bugs
- Cannot delete from a RandomAccessIterator while in a range based for loop.
Touchup zone manager initialize
replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control
change initialize timings
If zone is not zero we expect to initialize the entity manager during zone manager initialization
Add constexpr for zone control LOT
* Add proper error handling
* revert vanity changes
* Update WorldServer.cpp
* Update dZoneManager.cpp
* Implement Precompiled Headers
* First volume of optimizations
* Scripts A-B
Gonna be doing this in alphabetical order now.
* C Scripts and remove unneeded includes from base cppscripts header
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
* D scripts
* F scripts
* F scripts 2
Finish up removing extraneous includes from scripts that start with the letter F
* G scripts
Removing extraneous includes from scripts that start with the letter G
* I scripts
Removing extraneous includes from scripts that start with the letter I
* M-Z scripts
Removing extraneous includes from scripts that start with the letter M-Z
* Revert "Implement Precompiled Headers"
This reverts commit d79d8d499135207e5510184628f4f59f4002e1a5.
* Revert "Revert "Implement Precompiled Headers""
This reverts commit 0597faf308fb405f424c6e545b9ed70765e3c797.
* Add back in PCH
Add back in PCH
* Fix CMake
Whitespace
Remove duplicate file glob
Remove newline
Address an issue on Brick Mesa where Battle of Nimbus Station was dropping activity loot. Tested completing Battle of Nimbus Station and ending early and was not given loot as is expected.