#pragma once

#ifndef __EITEMSETPASSIVEABILITYID__H__
#define __EITEMSETPASSIVEABILITYID__H__

enum class eItemSetPassiveAbilityID {
	EngineerRank1 = 2,
	EngineerRank2 = 3,
	EngineerRank3 = 4,
	KnightRank1 = 7,
	KnightRank2 = 8,
	KnightRank3 = 9,
	SpaceRangerRank1 = 10,
	SpaceRangerRank2 = 11,
	SpaceRangerRank3 = 12,
	SamuraiRank1 = 13,
	SamuraiRank2 = 14,
	SamuraiRank3 = 15,
	SorcererRank1 = 16,
	SorcererRank2 = 17,
	SorcererRank3 = 18,
	SpaceMarauderRank1 = 19,
	SpaceMarauderRank2 = 20,
	SpaceMarauderRank3 = 21,
	ShinobiRank1 = 22,
	ShinobiRank2 = 23,
	ShinobiRank3 = 24,
	InventorRank1 = 25,
	InventorRank2 = 26,
	InventorRank3 = 27,
	SummonerRank1 = 28,
	SummonerRank2 = 29,
	SummonerRank3 = 30,
	AdventurerRank1 = 31,
	AdventurerRank2 = 32,
	AdventurerRank3 = 33,
	DaredevilRank1 = 34,
	DaredevilRank2 = 35,
	DaredevilRank3 = 36,
	BuccaneerRank1 = 37,
	BuccaneerRank2 = 38,
	BuccaneerRank3 = 39,
	BoneSuit = 40,
	ImaginationSpinjitzu = 41,
	BatLord = 42,
	MosaicJester = 43,
	ExplorienBot = 44,
	Unnamed1 = 45,
	Unnamed2 = 46,
	Unnamed3 = 47,
	EarthSpinjitzu = 48,
	Unnamed4 = 49,
	FireSpinjitzu = 50,
	IceSpinjitzu = 51,
	LightningSpinjitzu = 52
};

#endif  //!__EITEMSETPASSIVEABILITYID__H__