#include "PropertyDeathPlane.h"
#include "Entity.h"
#include "GameMessages.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h"

void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target)
{
    const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport");

    if (teleportGroup.size() == 0)
    {
        return;
    }

    auto* teleport = teleportGroup[0];

    Game::logger->Log("PropertyDeathPlane", "Teleporting!\n");

    GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress());
}