#include "NsLegoClubDoor.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h"

void NsLegoClubDoor::OnStartup(Entity* self) 
{
    self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
    self->SetVar(u"choiceZone", m_ChoiceZoneID);
    self->SetVar(u"teleportAnim", m_TeleportAnim);
    self->SetVar(u"teleportString", m_TeleportString);
    self->SetVar(u"spawnPoint", m_SpawnPoint);

    args = {};

    /**
    { {0,{
        {"image", "textures/ui/zone_thumnails/Nimbus_Station.dds"}, 
        {"caption", "%[UI_CHOICE_NS]"}, -- "%[LOC_STRING]" is the format for sending localization tokens to the choice box
        {"identifier", "zoneID_1200"}, 
        {"tooltipText", "%[UI_CHOICE_NS_HOVER]"} 
    }},
    {1,{
        {"image", "textures/ui/zone_thumnails/Nexus_Tower.dds"}, 
        {"caption", "%[UI_CHOICE_NT]"}, 
        {"identifier", "zoneID_1900"}, 
        {"tooltipText", "%[UI_CHOICE_NT_HOVER]"} 
    } } }
     */

    AMFStringValue* callbackClient = new AMFStringValue();
    callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
    args.InsertValue("callbackClient", callbackClient);

    AMFStringValue* strIdentifier = new AMFStringValue();
    strIdentifier->SetStringValue("choiceDoor");
    args.InsertValue("strIdentifier", strIdentifier);

    AMFStringValue* title = new AMFStringValue();
    title->SetStringValue("%[UI_CHOICE_DESTINATION]");
    args.InsertValue("title", title);

    AMFArrayValue* choiceOptions = new AMFArrayValue();

    {
        AMFArrayValue* nsArgs = new AMFArrayValue();

        AMFStringValue* image = new AMFStringValue();
        image->SetStringValue("textures/ui/zone_thumnails/Nimbus_Station.dds");
        nsArgs->InsertValue("image", image);

        AMFStringValue* caption = new AMFStringValue();
        caption->SetStringValue("%[UI_CHOICE_NS]");
        nsArgs->InsertValue("caption", caption);

        AMFStringValue* identifier = new AMFStringValue();
        identifier->SetStringValue("zoneID_1200");
        nsArgs->InsertValue("identifier", identifier);

        AMFStringValue* tooltipText = new AMFStringValue();
        tooltipText->SetStringValue("%[UI_CHOICE_NS_HOVER]");
        nsArgs->InsertValue("tooltipText", tooltipText);

        choiceOptions->PushBackValue(nsArgs);
    }

    {
        AMFArrayValue* ntArgs = new AMFArrayValue();

        AMFStringValue* image = new AMFStringValue();
        image->SetStringValue("textures/ui/zone_thumnails/Nexus_Tower.dds");
        ntArgs->InsertValue("image", image);

        AMFStringValue* caption = new AMFStringValue();
        caption->SetStringValue("%[UI_CHOICE_NT]");
        ntArgs->InsertValue("caption", caption);

        AMFStringValue* identifier = new AMFStringValue();
        identifier->SetStringValue("zoneID_1900");
        ntArgs->InsertValue("identifier", identifier);

        AMFStringValue* tooltipText = new AMFStringValue();
        tooltipText->SetStringValue("%[UI_CHOICE_NT_HOVER]");
        ntArgs->InsertValue("tooltipText", tooltipText);

        choiceOptions->PushBackValue(ntArgs);
    }

    options = choiceOptions;

    args.InsertValue("options", choiceOptions);
}

void NsLegoClubDoor::OnUse(Entity* self, Entity* user) 
{
    auto* player = user;

    if (CheckChoice(self, player))
    {
        /**
        { {"callbackClient", self}, 
        {"strIdentifier", "choiceDoor"}, 
        {"title", "%[UI_CHOICE_DESTINATION]"}, 
        {"options", choiceOptions} }
        */
        AMFArrayValue* multiArgs = new AMFArrayValue();
        
        AMFStringValue* callbackClient = new AMFStringValue();
        callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
        multiArgs->InsertValue("callbackClient", callbackClient);

        AMFStringValue* strIdentifier = new AMFStringValue();
        strIdentifier->SetStringValue("choiceDoor");
        multiArgs->InsertValue("strIdentifier", strIdentifier);

        AMFStringValue* title = new AMFStringValue();
        title->SetStringValue("%[UI_CHOICE_DESTINATION]");
        multiArgs->InsertValue("title", title);

        multiArgs->InsertValue("options", options);

        GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", multiArgs);

        delete multiArgs;
        delete callbackClient;
        delete strIdentifier;
        delete title;
    }
    else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID)
    {
        /**
        { {"state", "Lobby"}, 
        {"context", {{"user", msg.user}, {"callbackObj", self}, 
        {"HelpVisible", "show" }, {"type", "Lego_Club_Valid"}} }} 
        */
        AMFArrayValue* multiArgs = new AMFArrayValue();

        AMFStringValue* state = new AMFStringValue();
        state->SetStringValue("Lobby");
        multiArgs->InsertValue("state", state);

        AMFArrayValue* context = new AMFArrayValue();

        AMFStringValue* user = new AMFStringValue();
        user->SetStringValue(std::to_string(player->GetObjectID()));
        context->InsertValue("user", user);

        AMFStringValue* callbackObj = new AMFStringValue();
        callbackObj->SetStringValue(std::to_string(self->GetObjectID()));
        context->InsertValue("callbackObj", callbackObj);

        AMFStringValue* helpVisible = new AMFStringValue();
        helpVisible->SetStringValue("show");
        context->InsertValue("HelpVisible", helpVisible);

        AMFStringValue* type = new AMFStringValue();
        type->SetStringValue("Lego_Club_Valid");
        context->InsertValue("type", type);

        multiArgs->InsertValue("context", context);

        GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "pushGameState", multiArgs);

        delete multiArgs;
        delete state;
        delete context;
        delete user;
        delete callbackObj;
        delete helpVisible;
        delete type;
    }
    else
    {
        BaseOnUse(self, player);
    }
}

void NsLegoClubDoor::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) 
{
    std::u16string strIdentifier = identifier;

    if (strIdentifier == u"PlayButton" || strIdentifier == u"CloseButton")
    {
        strIdentifier = u"TransferBox";
    }

    BaseOnMessageBoxResponse(self, sender, button, strIdentifier, userData);
}

void NsLegoClubDoor::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) 
{
    BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
}

void NsLegoClubDoor::OnTimerDone(Entity* self, std::string timerName) 
{
    BaseOnTimerDone(self, timerName);
}

void NsLegoClubDoor::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) 
{
    BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
}