#include "AgPicnicBlanket.h"
#include "GameMessages.h"

void AgPicnicBlanket::OnUse(Entity *self, Entity *user) {
    GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
    if (self->GetVar<bool>(u"active"))
        return;
    self->SetVar<bool>(u"active", true);

    auto lootTable = std::unordered_map<LOT, int32_t> {{935, 3}};
    LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);

    self->AddCallbackTimer(5.0f, [self]() {
        self->SetVar<bool>(u"active", false);
    });
}