#include "PrWhistle.h"
#include "Character.h"
#include "CharacterComponent.h"

void PrWhistle::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
                                      int32_t param3)
{
    if (args == "unlockEmote")
    {
        auto* character = sender->GetCharacter();

        if (character != nullptr)
        {
            character->UnlockEmote(115);
        }
    }
}