#include "UpdateActionMessage.h" #include "Action.h" UpdateActionMessage::UpdateActionMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } , m_ActionIndex{ GetActionIndexFromArgument(arguments) } , m_ActionContext{ arguments } { const auto* const actionValue = arguments.GetArray("action"); if (!actionValue) return; m_Action = Action{ *actionValue }; Log::Debug("type {:s} valueParameterName {:s} valueParameterString {:s} valueParameterDouble {:f} behaviorId {:d} actionIndex {:d} stripId {:d} stateId {:d}", m_Action.GetType(), m_Action.GetValueParameterName(), m_Action.GetValueParameterString(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), GeneralUtils::ToUnderlying(m_ActionContext.GetStateId())); }