#pragma once
#include "CppScripts.h"

struct Crate {
    std::string name;
    LOT lot;
    float time;
    std::string group;
};

class NsConcertChoiceBuildManager : public CppScripts::Script {
public:
    void OnStartup(Entity *self) override;
    static void SpawnCrate(Entity* self);
private:
    static const std::vector<Crate> crates;
};