#include "VeEpsilonServer.h"
#include "Character.h"
#include "EntityManager.h"
#include "GameMessages.h"

void VeEpsilonServer::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
    auto* character = target->GetCharacter();
    if (character == nullptr)
        return;

    // Resets the player flags that track which consoles they've used
    if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
    && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {

        for (auto i = 0; i < 10; i++) {
            character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
        }
    }

    // Notify the client that all objects have updated
    self->AddCallbackTimer(3.0f, [this]() {
        for (const auto* console : EntityManager::Instance()->GetEntitiesInGroup(m_ConsoleGroup)) {
            GameMessages::SendNotifyClientObject(console->GetObjectID(), u"");
        }
    });
}