/*
 * Darkflame Universe
 * Copyright 2018
 */

#ifndef BUILDBORDERCOMPONENT_H
#define BUILDBORDERCOMPONENT_H

#include "BitStream.h"
#include "Entity.h"
#include "Component.h"

/**
 * Component for the build border, allowing the user to start building when interacting with it
 */
class BuildBorderComponent : public Component {
public:
	static const uint32_t ComponentType = COMPONENT_TYPE_BUILD_BORDER;
	
	BuildBorderComponent(Entity* parent);
	~BuildBorderComponent() override;

    /**
     * Causes the originator to start build with this entity as a reference point
     * @param originator the entity (probably a player) that triggered the event
     */
	void OnUse(Entity* originator) override;
private:
};

#endif // BUILDBORDERCOMPONENT_H