#include "WaveBossSpiderling.h"
#include "BaseCombatAIComponent.h"
#include "Entity.h"

void WaveBossSpiderling::OnStartup(Entity* self) {
	BaseWavesGenericEnemy::OnStartup(self);

	auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
	if (combatAIComponent != nullptr) {
		combatAIComponent->SetDisabled(true);
		combatAIComponent->SetStunImmune(true);
	}

	self->AddToGroup("boss");
}

void WaveBossSpiderling::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
	int32_t param2, int32_t param3) {
	if (args == "startAI") {
		auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
		if (combatAIComponent != nullptr) {
			combatAIComponent->SetDisabled(false);
			combatAIComponent->SetStunImmune(false);
		}
	}
}