#pragma once
#include "Entity.h"

class BrickDatabase
{
public:
    static BrickDatabase* Instance()
    {
        if (m_Address == nullptr)
        {
            m_Address = new BrickDatabase();
        }

        return m_Address;
    }

    std::vector<Brick>& GetBricks(const std::string& lxfmlPath);

    explicit BrickDatabase();

    ~BrickDatabase();
    
private:
    std::unordered_map<std::string, std::vector<Brick>> m_Cache;

    static std::vector<Brick> emptyCache;

    static BrickDatabase* m_Address; //For singleton method

    /* data */
};