#pragma once #include "Entity.h" class BrickDatabase { public: static BrickDatabase* Instance() { if (m_Address == nullptr) { m_Address = new BrickDatabase(); } return m_Address; } std::vector<Brick>& GetBricks(const std::string& lxfmlPath); explicit BrickDatabase(); ~BrickDatabase(); private: std::unordered_map<std::string, std::vector<Brick>> m_Cache; static std::vector<Brick> emptyCache; static BrickDatabase* m_Address; //For singleton method /* data */ };