#include "PlayerContainer.h" #include "dNetCommon.h" #include #include #include "Game.h" #include "dLogger.h" #include "ChatPacketHandler.h" #include "GeneralUtils.h" #include "PacketUtils.h" #include "Database.h" #include "eConnectionType.h" #include "eChatInternalMessageType.h" #include "ChatPackets.h" PlayerContainer::PlayerContainer() { } PlayerContainer::~PlayerContainer() { mPlayers.clear(); } void PlayerContainer::InsertPlayer(Packet* packet) { CINSTREAM_SKIP_HEADER; PlayerData* data = new PlayerData(); inStream.Read(data->playerID); uint32_t len; inStream.Read(len); for (int i = 0; i < len; i++) { char character; inStream.Read(character); data->playerName += character; } inStream.Read(data->zoneID); inStream.Read(data->muteExpire); data->sysAddr = packet->systemAddress; mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName); mPlayers.insert(std::make_pair(data->playerID, data)); Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID()); auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);"); insertLog->setInt(1, data->playerID); insertLog->setInt(2, 0); insertLog->setUInt64(3, time(nullptr)); insertLog->setInt(4, data->zoneID.GetMapID()); insertLog->executeUpdate(); } void PlayerContainer::RemovePlayer(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerID; inStream.Read(playerID); //Before they get kicked, we need to also send a message to their friends saying that they disconnected. std::unique_ptr player(this->GetPlayerData(playerID)); if (player == nullptr) { return; } for (auto& fr : player->friends) { auto fd = this->GetPlayerData(fr.friendID); if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend); } auto* team = GetTeam(playerID); if (team != nullptr) { const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str())); for (const auto memberId : team->memberIDs) { auto* otherMember = GetPlayerData(memberId); if (otherMember == nullptr) continue; ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 }); } } Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID); mPlayers.erase(playerID); auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);"); insertLog->setInt(1, playerID); insertLog->setInt(2, 1); insertLog->setUInt64(3, time(nullptr)); insertLog->setInt(4, player->zoneID.GetMapID()); insertLog->executeUpdate(); } void PlayerContainer::MuteUpdate(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerID; inStream.Read(playerID); time_t expire = 0; inStream.Read(expire); auto* player = this->GetPlayerData(playerID); if (player == nullptr) { Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID); return; } player->muteExpire = expire; BroadcastMuteUpdate(playerID, expire); } void PlayerContainer::CreateTeamServer(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerID; inStream.Read(playerID); size_t membersSize = 0; inStream.Read(membersSize); std::vector members; members.reserve(membersSize); for (size_t i = 0; i < membersSize; i++) { LWOOBJID member; inStream.Read(member); members.push_back(member); } LWOZONEID zoneId; inStream.Read(zoneId); auto* team = CreateLocalTeam(members); if (team != nullptr) { team->zoneId = zoneId; } UpdateTeamsOnWorld(team, false); } void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) { CBITSTREAM; PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE); bitStream.Write(player); bitStream.Write(time); Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); } TeamData* PlayerContainer::CreateLocalTeam(std::vector members) { if (members.empty()) { return nullptr; } TeamData* newTeam = nullptr; for (const auto member : members) { auto* team = GetTeam(member); if (team != nullptr) { RemoveMember(team, member, false, false, true); } if (newTeam == nullptr) { newTeam = CreateTeam(member, true); } else { AddMember(newTeam, member); } } newTeam->lootFlag = 1; TeamStatusUpdate(newTeam); return newTeam; } TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) { auto* team = new TeamData(); team->teamID = ++mTeamIDCounter; team->leaderID = leader; team->local = local; mTeams.push_back(team); AddMember(team, leader); return team; } TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) { for (auto* team : mTeams) { if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue; return team; } return nullptr; } void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) { if (team->memberIDs.size() >= 4){ Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players"); auto* player = GetPlayerData(playerID); if (!player) return; ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!"); return; } const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID); if (index != team->memberIDs.end()) return; team->memberIDs.push_back(playerID); auto* leader = GetPlayerData(team->leaderID); auto* member = GetPlayerData(playerID); if (leader == nullptr || member == nullptr) return; const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName); const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName); ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName); if (!team->local) { ChatPacketHandler::SendTeamSetLeader(member, leader->playerID); } else { ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); } UpdateTeamsOnWorld(team, false); for (const auto memberId : team->memberIDs) { auto* otherMember = GetPlayerData(memberId); if (otherMember == member) continue; const auto otherMemberName = GetName(memberId); ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0)); if (otherMember != nullptr) { ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID); } } } void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) { const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID); if (index == team->memberIDs.end()) return; auto* member = GetPlayerData(playerID); if (member != nullptr && !silent) { ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); } const auto memberName = GetName(playerID); for (const auto memberId : team->memberIDs) { if (silent && memberId == playerID) { continue; } auto* otherMember = GetPlayerData(memberId); if (otherMember == nullptr) continue; ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName); } team->memberIDs.erase(index); UpdateTeamsOnWorld(team, false); if (team->memberIDs.size() <= 1) { DisbandTeam(team); } else { if (playerID == team->leaderID) { PromoteMember(team, team->memberIDs[0]); } } } void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) { team->leaderID = newLeader; for (const auto memberId : team->memberIDs) { auto* otherMember = GetPlayerData(memberId); if (otherMember == nullptr) continue; ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader); } } void PlayerContainer::DisbandTeam(TeamData* team) { const auto index = std::find(mTeams.begin(), mTeams.end(), team); if (index == mTeams.end()) return; for (const auto memberId : team->memberIDs) { auto* otherMember = GetPlayerData(memberId); if (otherMember == nullptr) continue; const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName); ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName); } UpdateTeamsOnWorld(team, true); mTeams.erase(index); delete team; } void PlayerContainer::TeamStatusUpdate(TeamData* team) { const auto index = std::find(mTeams.begin(), mTeams.end(), team); if (index == mTeams.end()) return; auto* leader = GetPlayerData(team->leaderID); if (leader == nullptr) return; const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName); for (const auto memberId : team->memberIDs) { auto* otherMember = GetPlayerData(memberId); if (otherMember == nullptr) continue; if (!team->local) { ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName); } } UpdateTeamsOnWorld(team, false); } void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) { CBITSTREAM; PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE); bitStream.Write(team->teamID); bitStream.Write(deleteTeam); if (!deleteTeam) { bitStream.Write(team->lootFlag); bitStream.Write(static_cast(team->memberIDs.size())); for (const auto memberID : team->memberIDs) { bitStream.Write(memberID); } } Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); } std::u16string PlayerContainer::GetName(LWOOBJID playerID) { const auto& pair = mNames.find(playerID); if (pair == mNames.end()) return u""; return pair->second; } LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) { for (const auto& pair : mNames) { if (pair.second == playerName) { return pair.first; } } return LWOOBJID_EMPTY; } bool PlayerContainer::GetIsMuted(PlayerData* data) { return data->muteExpire == 1 || data->muteExpire > time(NULL); }