#pragma once // Custom Classes #include "CDTable.h" struct CDMovementAIComponent { unsigned int id; std::string MovementType; float WanderChance; float WanderDelayMin; float WanderDelayMax; float WanderSpeed; float WanderRadius; std::string attachedPath; }; class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> { private: std::vector<CDMovementAIComponent> entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate); // Gets all the entries in the table const std::vector<CDMovementAIComponent>& GetEntries() const; };