#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
#include "RaceImagineCrateServer.h"
#include "RacingTaskParam.h"
#include "MissionComponent.h"
#include "SkillComponent.h"

void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer)
{
    if (self->GetVar<bool>(u"bIsDead"))
    {
        return;
    }

    self->SetVar<bool>(u"bIsDead", true);

    if (killer == nullptr)
    {
        return;
    }

    auto* skillComponent = killer->GetComponent<SkillComponent>();

    if (skillComponent == nullptr)
    {
        return;
    }

    auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();

    if (destroyableComponent != nullptr)
    {
        destroyableComponent->SetImagination(60);

        EntityManager::Instance()->SerializeEntity(killer);
    }

    // Find possessor of race car to progress missions and update stats.
    auto* possessableComponent = killer->GetComponent<PossessableComponent>();
    if (possessableComponent != nullptr) {

        auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
        if (possessor != nullptr) {

            auto* missionComponent = possessor->GetComponent<MissionComponent>();
            auto* characterComponent = possessor->GetComponent<CharacterComponent>();

            if (characterComponent != nullptr) {
                characterComponent->UpdatePlayerStatistic(RacingImaginationCratesSmashed);
                characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
            }

            // Progress racing smashable missions
            if(missionComponent == nullptr) return;
            missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
        }
    }
}