#include "LeaderboardManager.h" #include #include "Database.h" #include "EntityManager.h" #include "Character.h" #include "Game.h" #include "GameMessages.h" #include "dLogger.h" #include "dConfig.h" #include "CDClientManager.h" #include "GeneralUtils.h" #include "Entity.h" #include #include "CDActivitiesTable.h" #include "Metrics.hpp" Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) { this->relatedPlayer = relatedPlayer; this->gameID = gameID; this->weekly = weekly; this->infoType = infoType; this->entries = entries; this->leaderboardType = leaderboardType; } void Leaderboard::Serialize(RakNet::BitStream* bitStream) const { std::ostringstream leaderboard; leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures leaderboard << "Result.Count=1:1\n"; // number of results, always 1? leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key" leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows auto index = 0; for (const auto& entry : entries) { leaderboard << "Result[0].Row[" << index << "].LastPlayed=8:" << entry.lastPlayed << '\n'; leaderboard << "Result[0].Row[" << index << "].CharacterID=8:" << entry.playerID << '\n'; leaderboard << "Result[0].Row[" << index << "].NumPlayed=1:1\n"; // number of times the activity was played leaderboard << "Result[0].Row[" << index << "].RowNumber=8:" << entry.placement << '\n'; leaderboard << "Result[0].Row[" << index << "].Time=1:" << entry.time << '\n'; // Only these minigames have a points system if (leaderboardType == Survival || leaderboardType == ShootingGallery) { leaderboard << "Result[0].Row[" << index << "].Points=1:"<< entry.score << '\n'; } else if (leaderboardType == SurvivalNS) { leaderboard << "Result[0].Row[" << index << "].Wave=1:"<< entry.score << '\n'; } leaderboard << "Result[0].Row[" << index << "].name=0:" << entry.playerName << '\n'; index++; } // Serialize the thing to a BitStream bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp()); } void Leaderboard::SetupLeaderboard() { // Setup query based on activity. // Where clause will vary based on what query we are doing } void Leaderboard::Send(LWOOBJID targetID) const { auto* player = EntityManager::Instance()->GetEntity(relatedPlayer); if (player != nullptr) { GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress()); } } void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) { const auto* player = EntityManager::Instance()->GetEntity(playerID); if (player == nullptr) return; auto* character = player->GetCharacter(); if (!character) return; std::unique_ptr select(Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;")); select->setUInt64(1, character->GetID()); select->setInt(2, gameID); auto any = false; auto* result = select->executeQuery(); auto leaderboardType = GetLeaderboardType(gameID); // Check if the new score is a high score while (result->next()) { any = true; const auto storedTime = result->getInt(1); const auto storedScore = result->getInt(2); auto highscore = true; bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1"; switch (leaderboardType) { case Leaderboard::Type::ShootingGallery: if (score <= storedScore) highscore = false; break; case Leaderboard::Type::Racing: if (time >= storedTime) highscore = false; break; case Leaderboard::Type::MonumentRace: if (time >= storedTime) highscore = false; break; case Leaderboard::Type::FootRace: if (time <= storedTime) highscore = false; break; case Leaderboard::Type::Survival: if (classicSurvivalScoring) { if (time <= storedTime) { // Based on time (LU live) highscore = false; } } else { if (score <= storedScore) // Based on score (DLU) highscore = false; } break; case Leaderboard::Type::SurvivalNS: if (!(score > storedScore || (time < storedTime && score >= storedScore))) highscore = false; break; default: highscore = false; } if (!highscore) { delete result; return; } } delete result; if (any) { auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;"); statement->setInt(1, time); statement->setInt(2, score); statement->setUInt64(3, character->GetID()); statement->setInt(4, gameID); statement->execute(); delete statement; } else { // Note: last_played will be set to SYSDATE() by default when inserting into leaderboard auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);"); statement->setUInt64(1, character->GetID()); statement->setInt(2, gameID); statement->setInt(3, time); statement->setInt(4, score); statement->execute(); delete statement; } } void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) { // Create the leaderboard here and then send it right after. On the stack. Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID)); leaderboard.SetupLeaderboard(); leaderboard.Send(targetID); } // Done Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) { auto lookup = leaderboardCache.find(gameID); if (lookup != leaderboardCache.end()) return lookup->second; auto* activitiesTable = CDClientManager::Instance().GetTable(); std::vector activities = activitiesTable->Query([=](const CDActivities& entry) { return (entry.ActivityID == gameID); }); auto type = activities.empty() ? static_cast(activities.at(0).leaderboardType) : Leaderboard::Type::None; leaderboardCache.insert_or_assign(gameID, type); return type; }