#pragma once

/*
 * Collision Groups
 */

enum eCollisionGroup : uint8_t
{
    COLLISION_GROUP_ALL =       0 << 0,
    COLLISION_GROUP_NEUTRAL =   1 << 0,
    COLLISION_GROUP_FRIENDLY =  1 << 1,
    COLLISION_GROUP_ENEMY =     1 << 2,
    COLLISION_GROUP_DYNAMIC =   1 << 3,
};