#pragma once

// Custom Classes
#include "CDTable.h"

/*!
 \file CDInventoryComponentTable.hpp
 \brief Contains data for the InventoryComponent table
 */

//! ItemComponent Struct
struct CDInventoryComponent {
    unsigned int id;                //!< The component ID for this object
    unsigned int itemid;            //!< The LOT of the object
    unsigned int count;             //!< The count of the items the object has
    bool equip;             //!< Whether or not to equip the item
};

//! ItemComponent table
class CDInventoryComponentTable : public CDTable {
private:
    std::vector<CDInventoryComponent> entries;
    
public:
    
    //! Constructor
    CDInventoryComponentTable(void);
    
    //! Destructor
    ~CDInventoryComponentTable(void);
    
    //! Returns the table's name
    /*!
      \return The table name
     */
    std::string GetName(void) const override;
    
    //! Queries the table with a custom "where" clause
    /*!
      \param predicate The predicate
     */
    std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
    
    //! Gets all the entries in the table
    /*!
      \return The entries
     */
    std::vector<CDInventoryComponent> GetEntries(void) const;
    
};