#pragma once // Custom Classes #include "CDTable.h" struct CDItemSetSkills { uint32_t SkillSetID; //!< The skill set ID uint32_t SkillID; //!< The skill ID uint32_t SkillCastType; //!< The skill cast type }; class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable, std::vector<CDItemSetSkills>> { public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate); std::vector<CDItemSetSkills> GetBySkillID(uint32_t SkillSetID); };