#pragma once

#ifndef __ECHARACTERVERSION__H__
#define __ECHARACTERVERSION__H__

#include <cstdint>

enum class eCharacterVersion : uint32_t {
// Versions from the live game
	RELEASE = 0, // Initial release of the game
	LIVE, // Fixes for the 1.9 release bug fixes for missions leading up to joining a faction
// New versions for DLU fixes
	// Fixes the "Joined a faction" player flag not being set properly
	PLAYER_FACTION_FLAGS,
	// Fixes vault size value
	VAULT_SIZE,
	// Fixes speed base value in level component
	UP_TO_DATE, // will become SPEED_BASE
};

#endif  //!__ECHARACTERVERSION__H__