#include "SpawnLionServer.h" void SpawnLionServer::SetVariables(Entity *self) { self->SetVar<LOT>(u"petLOT", 3520); self->SetVar<std::string>(u"petType", "lion"); self->SetVar<uint32_t>(u"maxPets", 5); self->SetVar<std::u16string>(u"spawnAnim", u"spawn-lion"); self->SetVar<std::u16string>(u"spawnCinematic", u"Lion_spawn"); }