#pragma once
#include "CppScripts.h"
#include "BaseSurvivalServer.h"

class ZoneAgSurvival : public BaseSurvivalServer {
    Constants GetConstants() override;
    SpawnerNetworks GetSpawnerNetworks() override;
    MobSets GetMobSets() override;
    std::map<uint32_t, uint32_t> GetMissionsToUpdate() override;
};