#pragma once

#include "dCommonVars.h"
#include "Entity.h"
#include <map>

struct VanityNPCLocation
{
    float m_Chance = 1.0f;
    NiPoint3 m_Position;
    NiQuaternion m_Rotation;
};

struct VanityNPC
{
    std::string m_Name;
    LOT m_LOT;
    std::vector<LOT> m_Equipment;
    std::vector<std::string> m_Phrases;
    std::string m_Script;
    std::map<std::string, bool> m_Flags;
    std::map<uint32_t, std::vector<VanityNPCLocation>> m_Locations;
};

struct VanityParty
{
    uint32_t m_Zone;
    float m_Chance = 1.0f;
    std::vector<VanityNPCLocation> m_Locations;
};

class VanityUtilities
{
public:
    static void SpawnVanity();

    static Entity* SpawnNPC(
        LOT lot,
        const std::string& name,
        const NiPoint3& position,
        const NiQuaternion& rotation,
        const std::vector<LOT>& inventory,
        const std::vector<LDFBaseData*>& ldf
    );

    static std::string ParseMarkdown(
        const std::string& file
    );

    static void ParseXML(
        const std::string& file
    );

    static VanityNPC* GetNPC(const std::string& name);

private:
    static void SetupNPCTalk(Entity* npc);

    static void NPCTalk(Entity* npc);

    static std::vector<VanityNPC> m_NPCs;

    static std::vector<VanityParty> m_Parties;

    static std::vector<std::string> m_PartyPhrases;
};