#include "LeaderboardManager.h" #include #include "Database.h" #include "EntityManager.h" #include "Character.h" #include "Game.h" #include "GameMessages.h" #include "dLogger.h" #include "dConfig.h" #include "CDClientManager.h" #include "GeneralUtils.h" #include "Entity.h" #include "LDFFormat.h" #include #include "CDActivitiesTable.h" #include "Metrics.hpp" Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) { this->gameID = gameID; this->weekly = weekly; this->infoType = infoType; this->leaderboardType = leaderboardType; } template void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const { leaderboard << "Result[0].Row[" << index << "]." << key << '=' << ldfType << ':' << value << '\n'; } void Leaderboard::Serialize(RakNet::BitStream* bitStream) const { std::ostringstream leaderboard; leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures leaderboard << "Result.Count=1:1\n"; // number of results, always 1? leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key" leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows auto index = 0; for (const auto& entry : entries) { WriteLeaderboardRow(leaderboard, index, "CharacterID", eLDFType::LDF_TYPE_U64, entry.playerID); WriteLeaderboardRow(leaderboard, index, "LastPlayed", eLDFType::LDF_TYPE_U64, entry.lastPlayed); WriteLeaderboardRow(leaderboard, index, "NumPlayed", eLDFType::LDF_TYPE_S32, 1); WriteLeaderboardRow(leaderboard, index, "name", eLDFType::LDF_TYPE_UTF_16, entry.playerName); WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement); // Each minigame has its own "points" system switch (leaderboardType) { case Type::ShootingGallery: WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f); // HitPercentage:3 between 0 and 1 WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score); // Score:1 WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0); // Streak:1 break; case Type::Racing: WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f); // BestLapTime:3 WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f); // BestTime:3 WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0); // License:1 - 1 if player has completed mission 637 and 0 otherwise WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0); // NumWins:1 break; case Type::UnusedLeaderboard4: WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score); // Points:1 break; case Type::MonumentRace: WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time); // Time:1(?) break; case Type::FootRace: WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time); // Time:1 break; case Type::Survival: WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score); // Points:1 WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time); // Time:1 break; case Type::SurvivalNS: WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time); // Time:1 WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score); // Wave:1 break; case Type::Donations: WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score); // Score:1 // Something? idk yet. break; case Type::None: // This type is included here simply to resolve a compiler warning on mac about unused enum types break; default: break; } index++; } // Serialize the thing to a BitStream bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp()); } void Leaderboard::SetupLeaderboard() { // Setup query based on activity. // Where clause will vary based on what query we are doing } void Leaderboard::Send(LWOOBJID targetID) const { auto* player = EntityManager::Instance()->GetEntity(relatedPlayer); if (player != nullptr) { GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress()); } } void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) { va_list args; va_start(args, argumentCount); SaveScore(playerID, gameID, leaderboardType, args); va_end(args); } std::string FormatInsert(const char* columns, const char* format, va_list args) { auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)"; constexpr uint16_t STRING_LENGTH = 400; char formattedInsert[STRING_LENGTH]; char finishedQuery[STRING_LENGTH]; snprintf(formattedInsert, 400, queryBase, columns, format); vsnprintf(finishedQuery, 400, formattedInsert, args); return finishedQuery; } void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args){ std::string insertStatement; // use replace into to update the score if it already exists instead of needing an update and an insert switch (leaderboardType) { case Leaderboard::Type::ShootingGallery: { // Check that the score exists and is better. If the score is better update it. // If the score is the same but the streak is better, update it. // If the score is the same and the streak is the same but the hit percentage is better, update it. // If the score doesn't exist, insert it. auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?"); lookup->setInt64(1, playerID); lookup->setInt(2, gameID); auto lookupResult = lookup->executeQuery(); if (lookupResult->next()) { } else { auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); } break; } case Leaderboard::Type::Racing: { auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::UnusedLeaderboard4: { auto result = FormatInsert("points", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::MonumentRace: { auto result = FormatInsert("time", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::FootRace: { auto result = FormatInsert("time", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::Survival: { auto result = FormatInsert("points, time", "%i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::SurvivalNS: { auto result = FormatInsert("time, wave", "%i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::Donations: { auto result = FormatInsert("score", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::None: { Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?"); break; } default: { Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType); return; } } } void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) { // Create the leaderboard here and then send it right after. On the stack. Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID)); leaderboard.SetupLeaderboard(); leaderboard.Send(targetID); } // Done Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) { auto lookup = leaderboardCache.find(gameID); if (lookup != leaderboardCache.end()) return lookup->second; auto* activitiesTable = CDClientManager::Instance().GetTable(); std::vector activities = activitiesTable->Query([=](const CDActivities& entry) { return (entry.ActivityID == gameID); }); auto type = activities.empty() ? static_cast(activities.at(0).leaderboardType) : Leaderboard::Type::None; leaderboardCache.insert_or_assign(gameID, type); return type; }