#pragma once #include #include #include #include "Singleton.h" #include "dCommonVars.h" #include "LDFFormat.h" namespace RakNet{ class BitStream; }; typedef uint32_t GameID; class Leaderboard { public: struct Entry { LWOOBJID playerID; uint32_t time; uint32_t score; uint32_t placement; time_t lastPlayed; std::string playerName; }; typedef std::vector LeaderboardEntries; // Enums for leaderboards enum InfoType : uint32_t { Top, // Top 11 all time players MyStanding, // Ranking of the current player Friends // Ranking between friends }; enum Type : uint32_t { ShootingGallery, Racing, MonumentRace, FootRace, UnusedLeaderboard4, // There is no 4 defined anywhere in the cdclient, but it takes a Score. Survival, SurvivalNS, Donations, None = UINT_MAX }; Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type = None); /** * Serialize the Leaderboard to a BitStream * * Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method. */ void Serialize(RakNet::BitStream* bitStream) const; /** * Based on the associated gameID, return true if the score provided * is better than the current entries' score * @param score * @return true * @return false */ bool IsScoreBetter(const uint32_t score) const { return false; }; /** * Builds the leaderboard from the database based on the associated gameID */ void SetupLeaderboard(); /** * Sends the leaderboard to the client specified by targetID. */ void Send(LWOOBJID targetID) const; /** * Adds a new entry to the leaderboard * Used for debug only! */ void AddEntry(Entry entry) { entries.push_back(entry); } private: template inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const; LeaderboardEntries entries; LWOOBJID relatedPlayer; GameID gameID; InfoType infoType; Leaderboard::Type leaderboardType; bool weekly; }; class LeaderboardManager: public Singleton { typedef std::map LeaderboardCache; public: void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID = LWOOBJID_EMPTY); /** * @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly. * * @param playerID The player whos score to save * @param gameID The ID of the game which was played * @param argumentCount The number of arguments in the va_list * @param ... */ void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...); private: void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args); void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY); Leaderboard::Type GetLeaderboardType(const GameID gameID); LeaderboardCache leaderboardCache; };